Shadow of War’s Nemesis System wants to create more influential enemies
Examined on its own, Shadow of Mordor was about as average as a sandbox could be. Its saving grace was that delightful Nemesis System, a series of mechanics that allowed you to nurse a grudge with a particular set of Orcs until they ran after you with throbbing haterections. For a game that liberally borrowed many ideas from other entries in the sandbox genre, Shadow of War returned the favour by introducing one of the freshest new ideas ever seen on the screen.
Darryn Bonthuys