Home Gaming Star Citizen removes in-game currency cap, inciting “Pay to win” objections

Star Citizen removes in-game currency cap, inciting “Pay to win” objections

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StarCitizen

Opinions on Cloud Imperium Games’ Star Citizen generally fall into two camps. You have the loyal backers and defenders who’ve patiently waited for it to come out, who rush into forums and comments on articles to rubbish any claims of the game or its developers’ impropriety.

Most everyone else thinks that the world’s most crowd-funded game is little more than a long con; a game so beleaguered by feature creep that it’ll either never come out or will fail to live up to its expectations when it does. It’s become increasingly difficult for those in the former camp to find fault with anything surrounding the game, thanks to confirmation biases and other bits of errors in inductive reasoning. A new change to the game’s economy has, however, riled some backers up.

It appears that CIG has removed the hard cap on stockpiling of the game’s in-game currency. While there’s still a daily limit of 25K credits per day, there’s no longer a cap on how much fake space money backers can hoard. That money can be earned in game, collected by melting down materials, or purchased with cash – which has many wondering if the game will end up being a “pay to win” mess. Of course, star Citizen has always awarded those with the most open wallets the best of the game’s ships, but this change may mean that longer-term backers could have an advantage.

Cloud Imperium has released a quite lengthy statement (via MassivelyOP) about it all, saying that the game can’t be pay to win, because it’s not a game about winning.

“…what is ‘win’ in Star Citizen? We have challenges and gameplay for everything from solo players with just an Aurora to a huge org. crewing an Idris. We’re making a ‘space sim’ – I don’t even know what you would qualify as ‘win.’ That’s the whole idea: you play how you want to play, and should be able to have fun in a number of ways. Just like in real life, there are multiple paths, and your own success is really measured on a personal level. Further, there will be nothing in the game that you can only purchase with money. You can’t buy better stats or skill, we don’t sell magic kill bullets and everything that you can purchase with real money (like ships or UEC) can be earned via gameplay. By allowing people to purchase ships or a limited amount of UEC, we’re just allowing people that want to support the project a way to do it (its expensive to build a game of this scope and its expensive to run the servers that people play on), while not preventing the person that has only bought the basic game package from playing, earning and upgrading their equipment and competing with people that have spent more than them. Every persistent online game has inequality in starting assets, even if there is no ability to purchase, as people start their game careers at different times. If you join Eve or WoW right now, you don’t have the experience, stats or assets that someone that has been playing for years. We don’t see the issue with some people starting Star Citizen with different equipment, as long as everyone gets the opportunity to earn everything via gameplay, which they will.”

They’ve also justified the removal of the hard cap on credits. Saying it was a necessary change for the game’s economy.

“With the implementation of in-game kiosks and additional in-game shopping options, we removed the ability to buy in-game items with UEC on our website (via a section of our online store that was called Voyager Direct) and moved all UEC transactions directly into the game,” CIG told MassivelyOP. “That’s actually a pretty big milestone and brings us closer to the final game – where you earn UEC to buy in-game items, etc.”

“Removing Voyager Direct meant we had to re-balance the economy, and with a re-balance, we wanted to offer backers the ability to ‘melt’ past item purchases made at older, unbalanced prices back to UNC to allow them to spend it on buying items in game at the new re-balanced prices. Without removing the cap, backers who were melting and re-applying funds would eclipse the overall UEC cap and be locked into their previously purchased items. So we removed the overall cap, but kept the daily cap in place to give our backers options and flexibility. This was purely a development / platform decision and has nothing to do with marketing or sales and was made to not disadvantage people that had supported us over the years. This has been the case since the release of 3.2 on June 30 and everyone seemed pretty happy with this flexibility as being able to ‘melt’ items that were purchased on Voyager Direct has been a long-term request from our community. So, it’s a bit surprising to see some people paint this as an issue now, especially considering the context of the change and the general happiness our community had with it when it was first rolled out. But, hey, it’s the internet and people have to complain about something!”

It all seems a bit of a flippant statement given many backer’s concerns. We’ll have to see how much of an impact it really has when the game is actually out of alpha – whenever that may be.

Last Updated: August 3, 2018

94 Comments

  1. CrasH

    August 2, 2018 at 13:01

    They removed all fair play long ago with allowing end game items being purchased so why not just abandon the ruse and make it official – They were always going to be pay to win after moving away from Kick Starter because now they are accountable to no one….

    Even EA seemed more legit with its pay to unlock skills in Battlefront 2 then the whole BS that is Robsomeone Spastic Idiots. (robertsspaceindustries)

    Calling all saps and sucker, the Church of Star Citizen is running low on cocaine.
    We cannot keep up the visage that we are progressing without a little pick me up.

    Reply

    • Joe Blobers

      August 2, 2018 at 17:55

      There is no end game man… If your goal is to get the biggest ship you won’t ever be able to fly alone you are missing the all concept 🙂

      Reply

    • kensaundm31

      August 2, 2018 at 16:56

      you are garbage, marinating in twisted impotent, internet nerd rage. have fun lol

      Reply

    • Palonto

      August 2, 2018 at 17:05

      Wow… just… wow… Get help..

      Reply

    • Joe Blobers

      August 2, 2018 at 17:55

      There is no end game man… If your goal is to get the biggest ship you won’t ever be able to fly alone you are missing the all concept 🙂

      Reply

  2. Joe Blobers

    August 2, 2018 at 17:55

    The current numbers of people able to interact in the same instance/location is 50. CIG expect to increase to 100 may be 200. Which means 10% of players vs NPC’s is whatever the instance players
    cap.

    Do whales and regular players will be splitted evenly in those instances? We could have instance from 0 % to 100% of whales.

    But talking about whales and UEC is one thing but what is to me much more important will be players behaviors in game, whales or not.

    There are many mature people who join this project and want to make it with CR to get the game they always dreamed about, in terms of contents and “freedom”.

    Whales are not necessarily evil or plan to join a project to screw up everybody else experience.

    At the end UEC is nothing else than ships pledges you can also exchange against UEC. We backers never had any ships pledges limits so removing a cap on UEC won’t change this principle

    Reply

  3. Kromas

    August 2, 2018 at 14:10

    I backed and forgot about the game then a big patch gets released and I try the game. So far it is okay. Far from what was promised but getting there. Eventually one day IO will wake up and the game will be complete. As for all the drama I don’t particularly care. If they do the pay 2 win thing earnestly at launch it just ensures that I won’t purchase from them again.

    I mean there are still idiots who purchased Destiny2: Forsaken.

    Reply

    • Gr8_Balls_o_Fire

      August 2, 2018 at 15:53

      And there are still people who purchase Call o Doodie

      Reply

  4. NopeChris

    August 2, 2018 at 14:19

    > Cloud Imperium has released a quite lengthy statement (via MassivelyOP) about it all, saying that the game can’t be pay to win, because it’s not a game about winning.

    That’s correct. It’s a game about backers losing their money to the vision of an incompetent game designer that thinks “P2W” means literal winning.

    Reply

    • Palonto

      August 2, 2018 at 17:05

      *looks at avatar* hmmm.. *looks at name* Okay, nice story, nice and short, complete useless!

      Reply

      • repool

        August 2, 2018 at 19:08

        You don’t help your case by attacking character and avoiding the message. Is what he said wrong? No, but if the first line of defense is to go after names and avatars and use that to conclude without reading the message it shows a bias you cannot see beyond.

        Reply

        • NopeChris

          August 2, 2018 at 21:21

          They have no arguments. They know the project is #%$@. They are just resentful little children that overspent on the dream of a failed game developer that already went bankrupt with this exact same project a decade ago (freelancer)

          Reply

          • Palonto

            August 2, 2018 at 23:18

            Do you have any evidence that the game is failed? Last thing I saw was a release of a major patch. On time. And you can stop lying about Chris going bankrupt.

            Your embarrassing yourself.

          • NopeChris

            August 3, 2018 at 00:23

            > Do you have any evidence that the game is failed?

            You need to learn how to read, kid.

            > Last thing I saw was a release of a major patch.

            A major patch that had none of the major features announced for it and those features got moved back 6+ months. Leading game devs indeed.

            > Your [sic] embarrassing yourself.

            Says the kid that has no arguments, throws around ad hominem, can’t spell or read. Amazing!

            PS: It’s “You’re” not “Your”.

          • Palonto

            August 3, 2018 at 06:32

            >They know the project is #%$@

            You were saying?

            >A major patch that had none of the major features announced for it and those features got moved back 6+ months. Leading game devs indeed.

            Mining, missions, the ships, Quantum linking, Party enhancements, etc.

            Off course there will be shifting features (both ways) it’s game development. That tends to happen when you developing ground breaking technology.

            As for “I don’t have arguments”. Learn to read, they are there.

          • Ulric L. Wolf

            August 3, 2018 at 17:20

            Gee, mining…one of the many things they were talking about being around the corner over a year ago? More ships is a major feature? ‘party enhancements’ etc….

          • Joe Blobers

            August 3, 2018 at 07:18

            … CR delivered enough game including Freelancer to be remembered as a trustable developer delivering memorable gameplay experience to players. Guess why the kickstarter made 3 times the expected target?

            CIG do have a good year ahead of cash and keep gathering M$. We are at a very probable Beta by end of 2019. You have no arguments except some copy/paste of a well known hater blog. Good luck building something with such behavior man. You are the one needing compassion not Backers 🙂

          • Kevin Stohl

            August 3, 2018 at 11:32

            Probable beta by end of 2019??? I have high hopes for Star Citizen, but I can promise you right now it will not beta before even the end of 2020. Probably not even until after 2021.

          • Joe Blobers

            August 3, 2018 at 17:33

            Remind me end of 2019 🙂

          • Ulric L. Wolf

            August 3, 2018 at 17:21

            Chris started Freelancer, he didn’t deliver it… it took Microsoft to do that.

            Probably ‘beta’ by 2019…..rofl not @ current rate.

          • Ulric L. Wolf

            August 3, 2018 at 17:21

            Chris started Freelancer, he didn’t deliver it… it took Microsoft to do that.

            Probably ‘beta’ by 2019…..rofl not @ current rate.

          • Joe Blobers

            August 3, 2018 at 17:58

            CR managed to deliver many games including Freelancer. Nobody give patent of Freelancer to Microsoft beside lawyer.

            Pick roadmap which goes till Q2 2019 (hence 2 more quarters and 2 more patch till end of 2019) and you will see that most gameplay and features are included.

            Beta can last 6 months or a year… 🙂 for an MMO as long there is no more wipe this is not an issue. Add 10 more full systems and a new job in 2020, another in 2021? As long jobs are fun to play, SC will offer already by end of 2019 more than any MMO with space activities, space battle, land battle.

            Scam is already scarce (well always the same few guys), vaporware and jpges almost disappearded. We still got here an there some “tech demo”…

            Network performance are going to improve not going worste. The future is bright. And as long it make laugh also those who see us like cultist or shitizen… good for them. A day without laughing is a lost day 🙂

            I am curious to see what will be the comments in a year after 4 patch… 🙂

          • Joe Blobers

            August 3, 2018 at 17:58

            CR managed to deliver many games including Freelancer. Nobody give patent of Freelancer to Microsoft beside lawyer.

            Pick roadmap which goes till Q2 2019 (hence 2 more quarters and 2 more patch till end of 2019) and you will see that most gameplay and features are included.

            Beta can last 6 months or a year… 🙂 for an MMO as long there is no more wipe this is not an issue. Add 10 more full systems and a new job in 2020, another in 2021? As long jobs are fun to play, SC will offer already by end of 2019 more than any MMO with space activities, space battle, land battle.

            Scam is already scarce (well always the same few guys), vaporware and jpges almost disappearded. We still got here an there some “tech demo”…

            Network performance are going to improve not going worste. The future is bright. And as long it make laugh also those who see us like cultist or shitizen… good for them. A day without laughing is a lost day 🙂

            I am curious to see what will be the comments in a year after 4 patch… 🙂

          • Joe Blobers

            August 3, 2018 at 17:58

            CR managed to deliver many games including Freelancer. Nobody give patent of Freelancer to Microsoft beside lawyer.

            Pick roadmap which goes till Q2 2019 (hence 2 more quarters and 2 more patch till end of 2019) and you will see that most gameplay and features are included.

            Beta can last 6 months or a year… 🙂 for an MMO as long there is no more wipe this is not an issue. Add 10 more full systems and a new job in 2020, another in 2021? As long jobs are fun to play, SC will offer already by end of 2019 more than any MMO with space activities, space battle, land battle.

            Scam is already scarce (well always the same few guys), vaporware and jpges almost disappearded. We still got here an there some “tech demo”…

            Network performance are going to improve not going worste. The future is bright. And as long it make laugh also those who see us like cultist or shitizen… good for them. A day without laughing is a lost day 🙂

            I am curious to see what will be the comments in a year after 4 patch… 🙂

          • Ulric L. Wolf

            August 3, 2018 at 22:11

            “In June 2000, Microsoft started talks to buy Digital Anvil. Roberts admitted that his team required large sums of money, which only a huge company could provide, to continue developing Freelancer with its “wildly ambitious” features and unpredictable schedule; the project had overshot its original development projection of three years by 18 months. Roberts trusted that Microsoft would not compromise his vision for Freelancer, and was convinced the software giant would not attempt the takeover if it did not believe Freelancer could sell at least 500,000 copies when released.[38] Roberts left the company on completion of the deal, but assumed a creative consultant role on Freelancer until its release.[39] Microsoft instructed Digital Anvil to scale down the ambitions of the project and focus on finishing the game based on what was possible and the team’s strengths.”
            ================================================

            “to continue developing Freelancer with its “wildly ambitious” features and unpredictable schedule; the project had overshot its original development projection of three years by 18 months.”

            Gee, almost like history repeating itself…

            “Roberts left the company on completion of the deal”
            This means Roberts did NOT PRODUCE it.

            ================
            “Pick roadmap which goes till Q2 2019 (hence 2 more quarters and 2 more patch till end of 2019) and you will see that most gameplay and features are included.”

            uh huh, a different format, but same old our goal is X, now Y, now Z… just like was DFM was planned for Dec 2016, delayed a ‘couple of months’ and took 6 months before ti was released. Like ‘visiting friends hangars’ was originally part of the ‘social module’, 3.0 ‘planned’ for EoY 2016 and took a year longer to ‘release’.

            Reality is that CR hyped it as a 2yr project, spent 5 presenting SQ42 as being ready ‘next year’ (SC to reputedly be ready a year after that) and has turned it into an Indefinite development cycle while increasing the frequency & manner they put their hand out for more money.

          • Joe Blobers

            August 4, 2018 at 07:29

            … So in fact you repeat what I said: Beside a lawyer saying Microsoft did freelancer, truth is that CR did it.

            Seriously you are smarter than that. Don’t fall in the basic low level trolling of “collapse 90 days top!”. This is odd and you perfectly know that CIG is not at 3 years of Beta.

            Roadmap which goes til Q2 2019 include all core tech and most gameplay and features. Yes some will be moved to next patch but it is time to swallow that this project is coming to fruition.
            Are all jobs fun? We will see but beside that the question whether CIG is viable or not is not relevant.

            Even the Master of All Troll doesn’t say anymore collapse since a good year. He switched to some others delirium but not that one anymore… this is a sign 🙂

          • Ulric L. Wolf

            August 4, 2018 at 16:13

            Only you would be so deluded to take what I typed previously as ‘agreeing with you’.

          • NopeChris

            August 4, 2018 at 14:15

            CR is credited as “Original Idea” on Freelancer. He did not deliver shit and Digital Anvil was Bankrupt. You can not rewrite history to suit your narrative, Joe. Facts are Facts.

          • Joe Blobers

            August 4, 2018 at 18:54

            Do you think Bill gates finished the game? CR did created it from scratch and finished it also. Attribute Freelancer to Microsoft if you want. Without CR, no Freelancer.

            Digital Anvil staff were reassigned to the company’s flagship Freelancer. CR was driving it as well. In short Microsoft put it stamp on it but did nothing more.

            Buy the way Digital Anvil was handling 4 different games.

            SC+SQ42 are one project using same assets and core tech, with +190M$ and growing every day. Keep your 18 years old bankrupt story to rewrite the story of SC and scare childs if you want 🙂

          • Joe Blobers

            August 4, 2018 at 18:54

            Do you think Bill gates finished the game? CR did created it from scratch and finished it also. Attribute Freelancer to Microsoft if you want. Without CR, no Freelancer.

            Digital Anvil staff were reassigned to the company’s flagship Freelancer. CR was driving it as well. In short Microsoft put it stamp on it but did nothing more.

            Buy the way Digital Anvil was handling 4 different games.

            SC+SQ42 are one project using same assets and core tech, with +190M$ and growing every day. Keep your 18 years old bankrupt story to rewrite the story of SC and scare childs if you want 🙂

          • Joe Blobers

            August 4, 2018 at 18:54

            Do you think Bill gates finished the game? CR did created it from scratch and finished it also. Attribute Freelancer to Microsoft if you want. Without CR, no Freelancer.

            Digital Anvil staff were reassigned to the company’s flagship Freelancer. CR was driving it as well. In short Microsoft put it stamp on it but did nothing more.

            Buy the way Digital Anvil was handling 4 different games.

            SC+SQ42 are one project using same assets and core tech, with +190M$ and growing every day. Keep your 18 years old bankrupt story to rewrite the story of SC and scare childs if you want 🙂

          • NopeChris

            August 6, 2018 at 11:37

            Nice try at rewriting history. Unfortunately reality does not agree with you and everyone knows that CR screwed up freelancer.

            It’s really amusing to see someone so delusional as you, Joe. From your failed predictions to your failed attempts at rewriting history.

            You do know people just laugh at you because they know you are a crazy shill.

          • Joe Blobers

            August 6, 2018 at 13:18

            I don’t care at large about yours 10 “people” and alts trolls 🙂

        • Palonto

          August 2, 2018 at 23:15

          Did you read the message? I guess not.. because if he was an incompetent developer, don’t you think his staff would have walked away by now? Those guys are literally leading devs in the industry.

          And if your name is Nopechris with an avatar that does not even make sense, I won’t take your argument about Roberts seriuse.

          Reply

          • NopeChris

            August 3, 2018 at 00:27

            > Those guys are literally leading devs in the industry.

            Any source for that? Leading devs usually have some working product under their belt not a buggy alpha after 6 years.

            PS: “serious” not “seriuse” [sic]

          • Palonto

            August 3, 2018 at 06:18

            Really? You might want to do some research. Almost the complete original CE crew is working on the project. Not to mention Sean Tracey, Josh Coons, Tod papi and I can name a few more.

            You might want to check their portfolio.

          • repool

            August 3, 2018 at 04:08

            Leading devs in the industry? Uh, no they’re not? Chris is a laughing stock in the industry with his feature creep and inability to deliver anything.

            They have an incredible churn rate and we don’t know the specifics to working there. Even if 100 walked away, they’re all under NDA, so your point is moot since we can’t know the answer to that.

            If my name was “IHATESC” and post a relevant message, even if it’s negative doesn’t change it’s directive. It’s still a case and point situation. If you are shallow enough to judge someone based on avatar choice, name choice, looks, voice, appearance and continue to ignore what they say because you allow prejudice to blind you, that’s your own problem.

            I really don’t like Montoya, but I tend to watch his videos since he delivers certain info in an interesting way even though he’s admitted to his bias and does what he does for CIG, not for backers or an objective point of view.

          • Palonto

            August 3, 2018 at 06:24

            >Leading devs in the industry? Uh, no they’re not? Chris is a laughing stock in the industry with his feature creep and inability to deliver anything.

            Yeah.. not talking about Chris alone, hence the “devs”

            >If my name was “IHATESC” and post a relevant message, even if it’s negative doesn’t change it’s directive

            You keep saying that, even though I explained that his post is bullshit. Learn to read.

          • repool

            August 3, 2018 at 07:49

            Oh I can read very well thank you though. I appreciate your concern. It seems you can’t comprehend though. I love that you’re continued effort to defend your prejudice continues. It’s adorable.

          • repool

            August 3, 2018 at 07:49

            Oh I can read very well thank you though. I appreciate your concern. It seems you can’t comprehend though. I love that you’re continued effort to defend your prejudice continues. It’s adorable.

          • Palonto

            August 3, 2018 at 10:54

            Still not seeing evidence for your claims. I only see you commenting on me. I am flattered.

          • repool

            August 3, 2018 at 17:00

            You’re welcome, I like you.

          • Joe Blobers

            August 3, 2018 at 07:22

            As usual the famous “IF something”. If 100 walked away, If they can’t deliver, If they go bankrupt… Same story since 3 years and half 🙂

            Meanwhile the quarterly patch are delivered and it is clear that CIG do have in 2018 full uptodate pipelines and team size to reach Beta by end of 2019. The number of IF that can apply in such short period of time is equal to zero 🙂

          • repool

            August 3, 2018 at 07:49

            Joe, I won’t be too hard on you here, but the “If something” statement, you may want to REALLY comprehend what the context of that was a response to before you continue there. You went on a rant about something that comment had NOTHING to do with.

            The quarterly patch has been stripped bare, but as long as OCS is there right? About in game ship buying 😀 That’s been removed now too.

          • repool

            August 3, 2018 at 07:49

            Joe, I won’t be too hard on you here, but the “If something” statement, you may want to REALLY comprehend what the context of that was a response to before you continue there. You went on a rant about something that comment had NOTHING to do with.

            The quarterly patch has been stripped bare, but as long as OCS is there right? About in game ship buying 😀 That’s been removed now too.

  5. Guz

    August 2, 2018 at 14:40

    Hahaha “when the game is finally out of alpha”

    Reply

    • kensaundm31

      August 2, 2018 at 16:39

      Never, in the history of the internet has any worthwhile comment ever started with “Hahaha”

      Reply

    • Draco Lusus

      August 3, 2018 at 11:52

      7+ years to get a workable beta, hilarious!

      Reply

    • Draco Lusus

      August 3, 2018 at 11:52

      7+ years to get a workable beta, hilarious!

      Reply

    • Draco Lusus

      August 3, 2018 at 11:52

      7+ years to get a workable beta, hilarious!

      Reply

    • Draco Lusus

      August 3, 2018 at 11:52

      7+ years to get a workable beta, hilarious!

      Reply

  6. sumd00d

    August 2, 2018 at 17:01

    You misspelled the game’s name, it’s actually Store Citizen.

    Reply

    • Joe Blobers

      August 2, 2018 at 17:39

      And yours: troll citizen. You jump from site to site to spit your hate against CR and Backers. Nothing new. Meanwhile the next patch is in 60 days and every quarters till end of 2019, till Beta.

      Reply

      • sumd00d

        August 2, 2018 at 17:55

        Yay my favorite shill is here.

        How many tabs do you have open to do pay 2 win damage control right now?

        Reply

        • Palonto

          August 2, 2018 at 23:18

          Oh look the village Cultist is here!

          Reply

      • repool

        August 2, 2018 at 19:10

        That next patch that pushed all those hype features that you bragged about were coming? Yeah I know, awesome eh!

        Reply

        • Joe Blobers

          August 2, 2018 at 23:10

          Not really as OCS and Bind culling together with planets and moons are there:

          https://robertsspaceindustries.com/roadmap

          It does not matter if some features move between patch.. Game development you know. Keep believing it will release in 2030 with most features and gameplay added by end of 2019. The scam is over but keep hating 🙂

          Reply

          • repool

            August 3, 2018 at 00:57

            lmfao didn’t you previously say something about SQ42 being out by 2016 or 17 and guaranteed it yet here we are? You’re too easily optimistic and setting yourself up for failure.

            The fact you believe most features and gameplay will be in by 2019 is like saying all those features were coming in this next patch………….yeeeeet they were pushed…..again…

          • Joe Blobers

            August 3, 2018 at 07:13

            I largely prefer to be optimistic which never bring me to any failure… because the fact for instance SQ42 is released in 2014, 2018 or 2019 does not affect me. I know to whom I pledged for and what I expect.

            Backers never got a roadmap as we have since January 2018. Quarterly patch are delivered and roadmap include most of the featrures and gameplay till Q2 2019. Which leave 2 more quarters till end of 2019 to reach Beta. And yes some features will be pushed to next patch.

          • repool

            August 3, 2018 at 07:40

            Being largely optimistic I can respect, what I can’t is you trying to slame detractors. If you were open minded and honest with yourself, you’d at the very minimum agree the optics look very, very bad for CIG over the years.

            Answer the call 2014151617……

            They haven’t shown that they can be trusted on their word since they have lied about almost everything since 2012. Yes there has been progress made, no one denies that at all. Chris said LTI was for early backers…. well not anymore, Chris said SQ42 over and over and over again… not happening.

            Chris has said way back when that he will impose a CAP on UEC to avoid the P2W scenario from playing out. He has now gone back on that. He has over-promised YOU and the generosity you give him is abused. That’s what irritates people. Chris and Sandi push boundaries and like to see just how far they can push the good will of their backers.

            It really SHOULD NOT take a severe move for CIG to turn you against them. Start to speak up early about stupid moves so they don’t continue down a path that will ultimately hurt whatever this game wants to be(s) future.

            I’d be happy if Chris sold the IP to another indie or publisher. I simply don’t trust Chris anymore. I want the game, but I do not like the captain.

          • Joe Blobers

            August 3, 2018 at 11:24

            Fair enough I can udnerstand you do not like the captain.

            Problem:
            – There is no others captain around that took the lead to make an ambitious space game,

            – Many backers did join because of CR as he always delivered something people remember as good or better than good,
            – CR is not alone. He have a staff of seniors directors, including is brother Enrin,
            – Chaging heads? That just won’t happen. We see the light of the tunnel. The Financial situation of CIG is healthy and CIG can’t stay in Alpha for ever.
            – Incentive for CIG is to deliver and start to print dollars like others MMO by selling assets and micro-transactions. 2.5M$ per month is nothing but start the pump for an MMO. IF you want to differentiate from others you have to deliver a good product. That’s what they are focusing on.

            For all those reason, even if you have a grief against the way the boat is moving, expect no change. That’s why I am optimistic. CIG boat is not sinking but now heading in 2018 in the right direction to deliver contents.

            It will take a good year and half but really, between those shooting Scam or Never versus at worst a couple of years and test new gameplay and features added… better enjoy what is offered rather than complaining about something you have zero influence on.

      • NopeChris

        August 4, 2018 at 14:18

        Yes Joe, we know your accurate predictions Joe.
        https://i.imgur.com/U8gMPMl.png

        Reply

        • Joe Blobers

          August 4, 2018 at 19:00

          Cool… except you use on purposes and old chart. The on available since Jan. 2018 provide a link to CIG official website. Do you plan to use this all capture till 2019 as well, 🙂

          Once more time, you demonstrate to all you use on purposes trick to pretend something is different of reality.
          You could as well take a picture of a clock at midnight and pretend it is still midnight all the time. Make you a favor, don’t embarrase yourself with such low level tactic.

          https://uploads.disquscdn.com/images/eb699fd1fee357da23e96c290aa9ce6914685f02cbe244b25acb6b541534930c.jpg

          Reply

          • NopeChris

            August 6, 2018 at 11:30

            Just admit you were wrong with your predictions. Admit you have no idea what CIG is doing. The only one embarrassing himself is you.

          • Joe Blobers

            August 6, 2018 at 13:05

            That’s not prediction. I am not a prophet. It is called providing the latest information that can be double check on official web site.

            Now pretend this roadmap does not exist and that CIG did not delivered the promised quarterly patch since they have full uptodate pipeliness… Just admit you are trolling… still that won’t make you less embarrassed either 🙂

  7. sumd00d

    August 2, 2018 at 17:08

    Hi Joe Blober

    Reply

    • Joe Blobers

      August 2, 2018 at 17:56

      Looks like you troll yourself by raging on any site with SC written in title? 🙂

      Reply

    • Joe Blobers

      August 2, 2018 at 17:56

      Looks like you troll yourself by raging on any site with SC written in title? 🙂

      Reply

    • Joe Blobers

      August 2, 2018 at 17:56

      Looks like you troll yourself by raging on any site with SC written in title? 🙂

      Reply

      • sumd00d

        August 2, 2018 at 17:57

        The secret conspiracy to destroy the innocent and totally not scammy Star Citizen sends alerts to my phone.

        Reply

        • RinceThis

          August 2, 2018 at 19:12

          In the darkness, we will expose SC though the light.

          Reply

  8. Joe Blobers

    August 2, 2018 at 17:55

    The current numbers of people able to interact in the same instance/location is 50. CIG expect to increase to 100 may be 200. Which means 10% of players vs NPC’s is whatever the instance players
    cap.

    Do whales and regular players will be splitted evenly in those instances? We could have instance from 0 % to 100% of whales.

    But talking about whales and UEC is one thing but what is to me much more important will be players behaviors in game, whales or not.

    There are many mature people who join this project and want to make it with CR to get the game they always dreamed about, in terms of contents and “freedom”.

    Whales are not necessarily evil or plan to join a project to screw up everybody else experience.

    At the end UEC is nothing else than ships pledges you can also exchange against UEC. We backers never had any ships pledges limits so removing a cap on UEC won’t change this principle

    Reply

  9. RinceThis

    August 2, 2018 at 19:07

  10. RinceThis

    August 2, 2018 at 19:14

    I laugh my socks off at the religious zealots who defend this ‘potential’ game.

    Reply

    • WickedMONK3Y

      August 3, 2018 at 07:49

      They invested money, they have to defend the Star Citizen shareware 😛

      Reply

    • WickedMONK3Y

      August 3, 2018 at 07:49

      They invested money, they have to defend the Star Citizen shareware 😛

      Reply

    • WickedMONK3Y

      August 3, 2018 at 07:49

      They invested money, they have to defend the Star Citizen shareware 😛

      Reply

  11. James Abner

    August 2, 2018 at 21:34

    Ah, the old “pay to win” lost cause argument.
    So, going to be a laugh riot when the Vanduul, Xi’an, Banu, Khar’thak, the multiple in-game pirate factions, UEE Navy, Corporation militias, and every other NPC kick the fucking living shit out of all of you “best ship” owners asses. Leaving your “precious” a pile of junk.
    Or you having no control over your own ship from the hacker that took remote control of it and has you going ball to the wall for the sectors sun,
    Yeah, best of luck with that.

    Reply

  12. Jesus Janica

    August 3, 2018 at 09:15

    It’s obvious that Star Citizen is a scam, it’s hilarious watching the devs defend their decisions.. Keep bleeding people for money, 2020 will come and go and they’ll still have no concrete release date.

    Reply

  13. PestControl

    August 3, 2018 at 09:21

    “Most everyone”
    “which has money wondering”

    You state “fall into two camps” yet then you continue by only mentioning one – I take it the second is the antithesis of your statement, however it’s still poorly written. I also disagree with this… I think there’s three groups – the third being those who just like playing games and hope that SC will be good once it’s released some time this century, because – who doesn’t like a good game? So in essence: Haters, Fanboys, and Gamers.

    Did anyone proof-read this article? It really seems like your hatred for SC is affecting your journalism. Where did the bad man (Chris Roberts) touch you Geoff? 😛

    Other than that… I just came here for the comments 😀

    Reply

  14. Fabio Bittar

    August 3, 2018 at 09:24

    Oh man, these comments. I’m literally laughing out loud. Seriously, these fans need treatment… You HAVE to be retarded to defend this cretin Chris Roberts and his company.

    With any luck, something good will come out of the inevitable investigation that’s to follow after it all comes crashing down. From what I’ve seen, it wont take much longer.

    Reply

  15. Magoo

    August 3, 2018 at 11:53

    G, please release one of these articles every Friday. Reading these comments is a fun way to pass some time. xD

    Reply

    • HvR

      August 3, 2018 at 17:11

      Where do all these people come from though? Feels a bit like walking into your home and finding a bunch of complete strangers arguing about who didn’t replace the toilet paper.

      Reply

    • HvR

      August 3, 2018 at 17:11

      Where do all these people come from though? Feels a bit like walking into your home and finding a bunch of complete strangers arguing about who didn’t replace the toilet paper.

      Reply

      • Magoo

        August 6, 2018 at 09:50

        Right? xD

        Reply

  16. Gavin Mannion

    August 3, 2018 at 17:40

    I hope Star Citizen really does actually get a real release one day and is truly amazing, I also hope Santa Claus is real and right now I’m leaning more towards Santa being real than SC ever being any good

    Reply

  17. Jolojose

    August 4, 2018 at 00:25

    I honestly don’t know why people enjoy bashing SC. The whole purpose of playing games is to have fun. I bought the SC package for around $40 bucks and have around 100 hours of fun on it. Even if it does crash and burn in the end, I still got my 100 hours. That being said, I’m confident the game will be completed, probably around 2022ish. I’ll probably gain even more hours of fun till then.

    I’d take that over paying $60 for a finished game that’ll only give me 30 hours of fun.

    I wouldn’t recommend the game to my casual gamer friends, but I don’t understand why people take so much pleasure in bashing SC.

    Reply

  18. NopeChris

    August 4, 2018 at 14:12

    When the crux of your marketing plan is to get people to pay you for their own imagination, the last thing you want to do is lock down features and ground things in reality. CR promised anything and everything as a feature in SC so not to limits peoples’ idealized vision of the completed game. Then they simply pump out some concept images, a bit of lore text and ships (literally pictures of ships, mind you) and people start paying for how they imagine the ship will operate in the version of the game that’s in their head, since only about 1/10th game exists in real life at the moment. If features were locked and we could see prototype builds, the reality of the game-play systems may not match up with what people envisioned and they’d probably pass on a lot of ships. Until all of the core features are in the game, selling people back their own imagination is the only way CiG can fund development.

    Reply

    • Richard Warnick

      August 16, 2018 at 17:25

      If 1/10th of the game was developed in alpha, that would be better than what exists. BTW I can’t even access the persistent universe anymore, it times out.

      Reply

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