Home Gaming Will Fallout 4 avoid being as buggy as Skyrim?

Will Fallout 4 avoid being as buggy as Skyrim?

2 min read
31

Vaultboy

When it launched, Skyrim on consoles – the PlayStation 3 in particular – was a complete mess. It was mostly down to the PS3’s split memory architecture, and with just 256MB available, it was incredibly tricksy for Bethesda to fit the games myriad variables in to memory, so it would just bug out and slow to a crawl.

On top of that, there were about a million strange glitches and oddities, which is par for the course for such an expansive open world game. That’s something not even the superbly polished Witcher 3 could get away from. We expect fallout 4 will also have a number of oddities, bugs and glitches – but it doesn’t seem that they’ll be quite as game breaking as we’ve seen in Bethesda games past.

Just about every single great big AAA game has a day one patch that fixes whatever issues weren’t noticed (or were just completely ignored) before the game went gold – and The incredibly anticipated Fallout 4 is no different.

According to Gearnuke, players on both of the new consoles can expect a day one patch that ‘s “only” about 500Mb large – so that gives us hope.  While that’s still a considerable amount of data, given how big some other patches have been this is close to nothing. It’s a far cry from the 20GB day one patch that Halo’s Master Chief Collection had, or the two 15GB patches that were applied as a digital band-aid to Mortal Kombat X on the PC.

FOsize

FOsize2

PC gamers will have to download a little more than a 500MB to get their game working, if they’ve opted for the retail version that is. While the physical discs contains more than just a Steam installer, there is other data that does need to be downloaded before the game will work. In all, you’re looking at about 41GB of storage that Fallout 4 will eat up on your consoles, along with weeks of your life.

Fallout 4 is coming next week Tuesday, and reviews should be up on Monday at about 3pm (South African time). Ours won’t be, because we’re getting the game about the same time you lot are.

Last Updated: November 6, 2015

31 Comments

  1. Allykhat

    November 6, 2015 at 13:04

    I will happily deal with day 1 patches as long as the game works.

    Reply

    • Charles Guillory

      November 7, 2015 at 18:51

      Esp for games that are large downloads to begin with- i probably wouldnt even notice the aditional time but appriciate things working right

      Reply

  2. Hammersteyn

    November 6, 2015 at 13:05

    It’ll work fine, besides, all the buggy games are on PC now.

    Reply

    • ElFakio

      November 6, 2015 at 13:11

      Well the ps4 version will now support mods . So Bathesda is probably like “Lets skip testing they’ll fix it for us” on both console and pc.

      Reply

    • Sageville

      November 6, 2015 at 15:39

      Ya neh…

      Reply

  3. miaau

    November 6, 2015 at 13:08

    I have not pre-ordered as yet, mostly because of the Fallout 3, Skyrim not working properly on consoles on release.

    Reply

    • Nikola

      November 6, 2015 at 13:16

      From recent experience it’s best to wait a bit for any new games coming out:(

      Reply

      • Hammersteyn

        November 6, 2015 at 13:18

        When are you picking up always online EA server bound NFS again?
        😛

        Reply

        • Nikola

          November 6, 2015 at 13:22

          Today hahaha buuut in all fairness my brother is buying it not me I was not going to buy it yet! Would have gotten Fallout 4 over it!

          Reply

    • schitsophrenic-toothbrush

      November 6, 2015 at 14:08

      Mr miaau I agree, rather wait and see than try and cry… you see what i did there?

      Reply

  4. z1n

    November 6, 2015 at 13:09

    Maybe it’s not a bug exactly but I just got a malware warning when loading lagz. el crapitan safari 9. Maybe it’s a bug my side though.

    Reply

    • The Sten

      November 6, 2015 at 13:20

      Its a known issue, not just you. They are aware of it. 🙂

      Reply

      • z1n

        November 6, 2015 at 13:23

        Shot. I haven’t been keeping up-to-date with the news. Only ready the lagz comments for the lolz.

        Reply

        • Grand Admiral Chief SpaceNinja

          November 6, 2015 at 13:30

          FOR TEH LOOOLZ!

          Good man

          Reply

          • z1n

            November 6, 2015 at 13:36

            Yeah and Hammersteyn always has something funny to say. He’s LAGZ unofficial director of humour.

          • Grand Admiral Chief SpaceNinja

            November 6, 2015 at 13:41

            Professor SilverButtSteyn to the rescue!

    • geel slang

      November 6, 2015 at 17:38

      Got the same thing, whats up?.

      Reply

  5. AfricanTime

    November 6, 2015 at 13:39

    Goat Simulator 🙂

    Reply

  6. Greylingad[CNFRMD]

    November 6, 2015 at 13:54

    I’m sure for the most part the console versions shouldn’t have too many bugs, but being unsure of the size of the PC day one patch I’ll definitely go for the PS 4 version of the game rather, it just simplifies things…

    Reply

  7. Frik van der Hewerskink

    November 6, 2015 at 14:48

    I never understood why people go on about day 1 patches, I mean that’s just how development works. you send out a version of your software to the supplier (the people that do the printing and actually put the content on the disks).

    Are they just suppose to do nothing and not fix bugs that they find in the meanwhile till the release? I get that people say they should just wait a bit longer before sending it out to the suppliers. so that the day 1 patch is smaller, that i can agree with. but it’s not like they don’t want to improve their product.

    Reply

    • Kromas untamed

      November 6, 2015 at 15:11

      No you are completely mistaken. This sort of development only happened in recent years. You could go and buy a 1980-2005 (round about) game at launch out of the box and it will work. Sure tweaks happened etc but the games worked for most of the people who bought them. The difference was that those days they had extensive QA. These days the QA dept is 2 people or many people (who sometimes even have to pay for the “privilege”) over a weekend beta/stress test event

      Reply

      • Toni McGuinness

        November 6, 2015 at 16:40

        To be fair to developers games today are massive unlike back in the “good old” days when some of them were one man projets at times .You are looking at endless sea of code ,bugs will always get through .I think this is a slight case of forgetting things when years pass bye.Bugs have always been here and some back in those golden days were pretty bad,anyone remember nice bug with first Half Life that would wipe your C drive when you uninstalled the game? Anyway ,just saying that give the developers a bit credit they do a hard and very often thankless job.

        Reply

      • Frik van der Hewerskink

        November 9, 2015 at 09:53

        Yes sure, But back then there was not really a lot to test to be honest. As the code base grows the amount of bugs do too. Not to mention all of the different hardware setups that can occur in today’s time with the PC alone. But i do understand where you are coming from, as our coding department’s bottleneck at the moment are testers as well. Seems like they do not value them as much as they used to. Even though they should be valuing them even more these days.

        Reply

    • Mikko L.

      November 13, 2015 at 08:17

      That’s how *modern development works. Sell former generations of gamers unfinished games, and they wouldn’t bite.

      Pussy gamers today shell out cash for half a product, and don’t fight for their consumer rights as much as they should. Key word: PUSSY.

      Reply

  8. Sageville

    November 6, 2015 at 15:30

    Goat Simulator…

    Reply

  9. 40 Insane Frogs

    November 9, 2015 at 10:20

  10. Mikko L.

    November 13, 2015 at 08:14

    Lazy and deceptive game developers.

    Reply

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