Home Gaming Xbox One’s quantum Break will ‘push boundaries’

Xbox One’s quantum Break will ‘push boundaries’

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QuantumBreakDuring Microsoft’s rather lacklustre Xbox one reveal, the single new exclusive game they almost showed was the new game from Remedy entertainment – the people who brought you Max Payne and Alan Wake. Quantum Break does away with using people’s names as game titles (unless the protagonist has some seriously messed up parents. Mr and Mrs Break, obviously) and, according to Microsoft’s Phil Spencer will “push the boundaries of how people think of live action and gaming today.”

As we saw from the reveal, it’ll have a Live Action element to it, in the form of a digital TV show that’ll run alongside the game, similar to Defiance – and even the Alan Wake: Bright Falls wepisodes that accompanied that game.

“The unique capability of Remedy, I think is around storytelling,” Spencer told Polygon. “And television’s always been a great place to tell strong stories. We’ve got this interactive component … where actions in one and viewing in one, impact what people are doing in the other. That’s our creative idea.”

“The team has enough momentum in that space, I thought, so it was a great opportunity to put them on stage and show something. We’ll talk more as the game evolves.”

As interesting as the game looks (it’s apparently about a girl who makes ships crash in to bridges WITH HER MIND!), I can’t say this transmedia stuff excites me – especially if it means I won’t get the complete story by just playing the damned game. It also won’t be one of the system’s launch titles, as its still quite early in development. It could end up being Alan Wake all over again – which was visually impressive as all hell when it when was first shown off – and decidedly less so when it finally released five years later.

Last Updated: May 30, 2013

18 Comments

  1. Trevor Davies

    May 30, 2013 at 15:12

    That’s an awful lot of words to use to say exactly nothing :/

    Reply

    • Admiral Chief Commander

      May 30, 2013 at 15:23

      rofl

      Reply

    • mancera

      May 30, 2013 at 15:23

      *applauds* well said

      Reply

      • Admiral Chief Commander

        May 30, 2013 at 15:25

        well, its actually lc that usually posts that pictawr, but he is not in today

        Reply

    • Ultimo_Cleric_N7

      May 30, 2013 at 15:55

      Oh Trev……
      Well here is another, this one accuratly representing what Microsoft thinks about gamers in general (said gamers being represented by a car)

      Reply

  2. Admiral Chief Commander

    May 30, 2013 at 15:23

    forget alma, this header girl looks much more scary O_O

    Reply

    • mancera

      May 30, 2013 at 15:24

      maybe they made alma because of her… and toned down the scariness

      Reply

      • Admiral Chief Commander

        May 30, 2013 at 15:24

        rofl….dat looook

        O_O

        Reply

        • mancera

          May 30, 2013 at 16:07

          scariest header… ever

          Reply

  3. Macethy

    May 30, 2013 at 15:40

    I hate watching series. So now to get the “complete” experience of the game, I have to watch the TV show too?

    You just lost a sale Remedy/Microsoft.

    Reply

    • Macethy

      May 30, 2013 at 15:42

      Just to clarify. When I play games, I want to play games. When I watch tv, I want to watch tv. I’m not interested in episodic games or interconnecting stories across different media. I want my game/show to be the complete package by itself.

      This just reaks of more money grabbing…

      Reply

      • Argentil

        May 30, 2013 at 15:46

        I’m going to disagree, it doesn’t hurt to be open to evolving media…. that said, collaborations and inter-media project have always flopped in the past. The standards of one pull down the quality of the other. It’s really difficult to carry over tone and quality with such different style of media.

        I understand that you want to limit your game world to… your game. I feel similarly. Halo lost quite a bit in that regard because it’s information spanned too many media. If they want to expand on something that isn’t vital to the storytelling in the game, they should do that. Alienating players who are in only for the game portion isn’t a wise idea.

        Reply

        • Macethy

          May 30, 2013 at 15:51

          I know it’s quite popular to do a game/comic cross over at the moment, for background story purposes. I just have a problem when you mix an interactive medium with a passive one. One medium where you run and gun, while the other you sit and stare at a screen with your finger up your nose. Those two mediums seem to clash with each other to me.

          Reply

    • boet

      May 30, 2013 at 16:33

      Everyone is always moaning that games are not evolving/changing, always the same. Then the moment something new is tried everybody moans again. lol.

      Reply

      • Rinceandspit...

        May 30, 2013 at 17:55

        Totally with you. People moan about the saturation of the market with games lime CoD and then when someone wants to do something that, although not a bramd new idea, is outside of the norm, we all hate on it.

        Reply

    • Jim Lenoir (Banana Jim)

      May 31, 2013 at 08:32

      Spot on! Absolutely spot on!

      Reply

  4. The bird or the OVG cage?

    May 30, 2013 at 17:46

    “And television’s always been a great place to tell strong stories”

    COOL, FUCK GAMING. I’m off to watch the telly.

    Reply

  5. Natty Dave

    May 30, 2013 at 19:08

    live action gaming, you mean the reason sega saturn worked out so well?

    Reply

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