Home Gaming You probably won’t see Destiny on PC

You probably won’t see Destiny on PC

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destiny nope

We’re pretty much done for the year, with big releases. Battlefield, Call of Duty and Assassin’s Creed having released. A few other games are on the way, but they aren’t as high profile as those examples. 2014 is where we pick up again, and Destiny is the big name game that I have my console eyes on. Pity PC gamers won’t get to experience it.

Destiny is already shipping on Xbox 360, Xbox One, Playstation 3 and Playstation 4, but it won’t be shooting up on PC next year as Bungie Community Manager Eric Osborne explained via IGN that doing so would thin the team out to dangerous levels.

We know there are a lot of people out there asking for PC and we know that there are a lot of gamers that would willingly give us money, but what we have to do is make sure we’re focused enough to bring a good experience to any platform that we ship on.

What we 100 percent are not going to do is spread ourselves so thin that it negatively harms the other platforms. So right now we have the four platforms, which is a lot to focus on.

Personally, I don’t see Destiny not coming to PC. I just don’t see it happening in 2014, as Bungie has their hands full right now with the other platforms, which will also require extensive after-launch work to keep that universe running.

Last Updated: November 6, 2013

44 Comments

  1. Ag nee flip man, make up your mind dammit!

    All you “exclusive” idiots can go copulate with your life bringers.

    Oooooo, only PS, OOOOOOO only XB, oooooooooooo this oooooooo that.

    Makes me sick to my little toe

    Reply

    • Sir Rants-a-Lot Llew

      November 6, 2013 at 08:40

      Easy there champ. Lol. I agree with your general sentiment. What I also can’t understand is these games are already coded on PC so I don’t believe too much optimisation needs to be done to make it work on PC. But I’m no expert so I can’t really judge or anything.

      But exclusivity is a dirty, dirty word. Like DLC, day one patch, upscaling and Micr-Transaction

      Reply

      • SaintsRowNigri

        November 6, 2013 at 08:48

        If it was that easy, why do they have dev kits for the different consoles? I honestly don’t know how developing for console works, hence me asking.

        Reply

        • Sir Rants-a-Lot Llew

          November 6, 2013 at 08:52

          Not sure. Hence why I said I can’t really judge. But still. The games run on PC’s during dev time so it can’t be too tough right?

          Reply

          • SaintsRowNigri

            November 6, 2013 at 08:54

            Yeah, one would think so. But whenever I hear Bungie and PC together, I go into convulsions, thinking about Halo…

          • Alien Emperor Trevor

            November 6, 2013 at 08:54

            I played Halo on PC, there was nothing wrong with it.

          • SaintsRowNigri

            November 6, 2013 at 08:57

            I dunno. For some reason I kept thinking Copy/Paste, Copy/Paste when I played it.

          • Nick

            November 6, 2013 at 11:25

            I think its cause there are so many possible setups for PC, hardware wise that its a much bigger task. The Dev PC’s are built to a certain spec that they can code for I would think.

          • Sir Rants-a-Lot Llew

            November 6, 2013 at 12:22

            not really hey.remember they code games to use certain chipset instructions. So with AMD and nVidia having a unified driver architecture that’s easy to sort as you code for 2 products. Then you code for 2 types of CPU.

            Allow more settings to be added or removed in game (SSAO etc) and done.

            And with CPU’s and GFX cards using much the same instructions it’s more like coding for 1 type of CPU and GFX card and if you want add bells and whistles for enhanced instruction sets.

            Or that’s how I picture it in my mind anyway

    • SargonTheGreatPandaOfAkkad

      November 6, 2013 at 09:02

      We’ll get the next Fallout though. I’m sure of it. Plus we get love from some developers. It’ll be okay. It’ll be okay. It’ll be.. ::tears::

      Reply

  2. Alien Emperor Trevor

    November 6, 2013 at 08:41

    I know PR BS when I hear it. Remind me again what they use to develop it, test it & where it actually runs first?

    Reply

    • Sir Rants-a-Lot Llew

      November 6, 2013 at 08:42

      Yep. Tis what I thought too

      Reply

      • Alien Emperor Trevor

        November 6, 2013 at 08:51

        I’m annoyed more by the lies for exclusivity than the exclusivity itself. They make more money per copy on console than PC because they can charge higher prices on console. Hell will freeze over before a dev/publisher actually comes out & gives that as a reason. It’s all financial, all this optimisation talk is (mostly) smoke.

        I’m guessing the next reason will be the difficulty of coding for kb&m control.

        Reply

        • SaintsRowNigri

          November 6, 2013 at 09:07

          I find some truth in what he says: If anything, it is never just a case of recompiling software to work on PC, and boom there you go.
          Even if they do port it to PC, and even if it is as easy to do as you would think, the truth is things break. Now they have to employ more people to handle the QA on the PC version. Bugs will be found that is not on the console version. If that happens, a dev needs to be pulled from another team/platform to address this bug.

          Reply

          • Alien Emperor Trevor

            November 6, 2013 at 09:13

            I know, that’s why I said mostly. It’s not that optimisation is easy, it’s that it costs money, like on every platform, and they’ve determined the margins they’ll make aren’t worth it for them. Which sucks for PC gamers. Just because I understand doesn’t mean I have to like it.

          • ToshZA

            November 6, 2013 at 09:15

            This may change after release though, when they’ve made their money from consoles. Eh, whatever. I’ll probably just buy it on a console.

            Edit: You’re welcome, PC players. 😛

          • SaintsRowNigri

            November 6, 2013 at 09:17

            Yeah, I know. It sucks, but people do this for money, not because they love you. They may say they love you but they only love your wallet making theirs fatter.

    • RinceandRepeat

      November 6, 2013 at 09:14

      Cool man, I know we can’t play in GTAV but we should be able to with Destiny! *Read article, oh, fudge *runs.

      Reply

      • Alien Emperor Trevor

        November 6, 2013 at 09:17

        YOU SHUT UP!

        Reply

        • RinceandRepeat

          November 6, 2013 at 09:18

          I won’t be clicking any links from you today, not at all! Tehehehe. I’ll have a bottle of whisky waiting for you next time we meet. You can tell me about being a member of the Master PC Race 😉

          Reply

          • Alien Emperor Trevor

            November 6, 2013 at 09:19

            It’s perfectly safe – it’s just a video about a little PC EXCLUSIVE.

        • ToshZA

          November 6, 2013 at 09:20

          If its anything like Freelancer, I might just be interested. Might.

          Reply

          • Alien Emperor Trevor

            November 6, 2013 at 09:23

            It’s SP/Co-op Wing Commander & MMO Privateer (which can also be played SP/Co-op on your own server).

          • ToshZA

            November 6, 2013 at 09:25

            That doesn’t excite me. Sorry. 🙁

          • Johan du Preez

            November 6, 2013 at 10:18

            You are aware that Freelancer was the weakest game in the series right ?

          • ToshZA

            November 6, 2013 at 10:20

            And yet it was the only one I actually had enough fun with to finish. So, it wasn’t in fact the weakest in the series (there’s no series here, these are all different games?), it was the only one worth playing. Wing Commander didn’t hold my interest – that went to Descent instead (a far superior gaming experience imho).

            I want to play freelancer again. And again. I wish GoG would add it to their roster.

          • Johan du Preez

            November 6, 2013 at 10:26

            I could never get into Descent myself although it was fun, I just got a S3 Virge when it was released and it ran full 3D. Well then again its the only game that ran full 3d on that piece of crap:).

            Aaah the memories http://www.youtube.com/watch?v=ksBxWJ8B830

            I am more referring to the Chris Robert’s series 🙂

            Dont get me wrong I did put quite a huge chunk of time into freelancer and even hosted a local server for it I just found it lacking compared to the previous titled. But then again Chris Roberts left halfway through Freelancer stating creative differences.

            Or maybe i’m just jaded 🙂

          • ToshZA

            November 6, 2013 at 10:28

            Haha, well we all have different experiences, its the one real joy of gaming. You can have discussions on the same game, and everyone feels different about it.

  3. Alien Emperor Trevor

    November 6, 2013 at 08:41

    DEAD TO MEEEEEEEEEEE

    Reply

  4. Mark Treloar

    November 6, 2013 at 08:51

    Read the comment as: “We realized we can make more money per unit sold on a console than PC so we decided….screw PC”

    Reply

  5. Hammersteyn

    November 6, 2013 at 08:55

    It will come to PC. Just like GTA5 some time next decade.

    Reply

    • SaintsRowNigri

      November 6, 2013 at 08:58

      And it will be badly ported…

      Reply

      • Sageville

        November 6, 2013 at 11:26

        And we will lafff and laff….

        Reply

  6. ElimiNathan

    November 6, 2013 at 09:07

    Good, I want it on PS4

    Reply

  7. ToshZA

    November 6, 2013 at 09:09

    Yet another reason I’m glad I’m not a platform specific fan boy.

    Reply

  8. iAmWeasel

    November 6, 2013 at 09:10

    No, coding for PC is not easy… think about how many different graphics cards and other hardware variables they need to consider. This is why developers love consoles.. hardware standardization

    Reply

    • ToshZA

      November 6, 2013 at 09:11

      This is true. They have one set of hardware to code for, no graphic scale options, no worries about too much code optimisation. They have one target to aim for, and it makes it much easier on console. It’s also one advantage of having a console, your game WILL work. No need to check specs, just make sure the box is the right colour (blue or green).

      Reply

    • Johan du Preez

      November 6, 2013 at 12:00

      And this is what makes developers lazy … mantle and the new steam API is looking to fix this.

      The reason why we are in this situation is because MS doesn’t want to allow low level hardware access because it will make directx obsolete. So you have to dance through the DirectX api to do what you want, and putting a software layer in front of the hardware is just bad doesn’t matter how you spin it.

      Reply

  9. Captain GUZ

    November 6, 2013 at 09:14

    I just died a little inside…i was so looking forward to this and i dont own a console

    Reply

  10. veggiesaurus ZA

    November 6, 2013 at 09:28

    This is a real shame, especially since the core code will be VERY similar to xb1 / ps4 (x86 and all that)… I imagine that even this (as of Nov. 15th) gen’s crappy ports will be an improvement on the shoddy stuff we got last gen.

    Reply

  11. Martin du preez

    November 6, 2013 at 09:32

    I wasn’t even aware that the master race was begging for console scraps again LMAO

    Reply

    • Dakan45

      December 7, 2013 at 03:56

      Master race has very very very few games that arer not on pc. Cant saythe same for cosnoles since pc ahs the most exlusives.

      Reply

  12. FoxOneZA

    November 6, 2013 at 10:02

    The Master Race will just break their servers with their numbers. Master Race peoples….Master Race peoples everywhere…

    PS: Watch as this game gets ported to PC if it flunks.

    Reply

    • ToshZA

      November 6, 2013 at 10:14

      I doubt it will flunk, to be honest.

      Reply

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