Fallout has always been preoccupied with one principle; consequence. Its entire premise is based on the what if scenario of the Americans and Russians choosing mutually assured destruction, and the consequences the world faces in the decades following the launch of nuclear warheads that scorched the very earth itself. Settlements are built up with the fringes of humanity seeking to hold on, while the privileged few lucky enough to dwell in sophisticated vaults must maneuver around a strange and unfamiliar world.

Fallout 3 charged you with unravelling the consequences of your father’s actions, and what knock-on effect you had to the American Capitol should you have chosen not to continue his work. New Vegas juggled ideas of tribalism and choosing the lesser of two evils on a derelict and iconic strip in a desolate wasteland. Even Fallout 4, with its less impactful main story, contained alluring character stories that reacted to the choices you made around its world, and who you chose to align yourself with during its tenure.

Fallout 76 preview 7

Fallout 76’s greatest misstep is its reluctance to acknowledge any of this. It strips out consequence from the equation, boiling Fallout’s aging mechanics down to their cores and putting far too much responsibility on their shoulders. It attempts to pivot these carefully managed narrative idiosyncrasies to its players, hoping that dynamic stories and largely random instances of play make up for its own lifeless narrative misgivings. It’s a strategy that not only doesn’t work, but ends up making Fallout 76 drab, uninteresting and a chore to play.

In Fallout 76 you play as a citizen of Vault 76, located in the forest-dense and autumn auburn region of Appalachia, West Virginia. With the vault doors opening well ahead of many you’ve encountered in previous entries, the goal of your character is different – examine what has become of the surface, and start preparing it for settlers from other vaults. At least, that’s the window dressing provided. There’s little in both Fallout 76’s story and its quest structures that makes you feel like your progressing towards that goal. Instead, you mostly hear from settlers before you, take in stories from those unlucky enough to have space in a vault themselves, and reminisce on unsolved stories from what feels like a different time. Fallout 76 wants you to feel like you’re contributing to a future, but its story never unshackles itself from the past.

Fallout 76 preview 11

That might have been an interesting space to explore, but Fallout 76’s quests squander their chances. Their objectives are one-note and boring from the start, never progressing past a transparent fetch and return structure. Ideas feel so thin at the beginning that the game makes a big deal out of making you fetch water and boiling it or collecting blood samples from enemies just to be told that yes, they’re pretty messed up. Most of Fallout 76’s quests have you listening to recordings of the past and following a breadcrumb trail to the next one – conveniently marked for you so that you can feel like you’re just bouncing from one end of the map to the next. None of it feels engaging, and it’s mostly down to its disconnect from the world itself.

Fallout 76 doesn’t have traditional NPCs, instead letting its world be populated by mostly monotone robots and the unpredictable ramblings of other players. For quests, this entirely removes any sense of emotional gravitas from your actions. You’re often just chasing shadows, eventually stumbling upon the corpses of the people whose recordings you’ve had on repeat and being directed to yet another faceless robot for your next quest. You’re never making choices about how to resolve disputes or putting yourself in the center of smaller personal tales because they simply aren’t there. Your actions in Fallout 76 don’t resonate beyond the reward you get for completion, which is usually a handful of caps and a bunch of ammunition to make the journey to the next waypoint a little easier.

Fallout 76 preview 15

Having other players in the world doesn’t alleviate this at all, primarily because there’s not enough breadth to Fallout 76’s multiplayer to allow for dynamic storytelling. When you’re partied up with friends Fallout 76 is certainly more entertaining, but that’s only because it feels tuned more towards that style of play. Hordes of enemies are easier to cut through and random world events (which are hardly ever more than just defending against waves of enemies) are easier to deal with.

There aren’t frameworks in place that let other players fill the roles of missing NPCs though, which makes the game’s reliance on them to fill the gap feel misguided. When you want to purchase something, you’ll rarely find reason to try and barter with another player when a nearby robot operated stand can just serve the same purpose. You’re not incentivised to hunt for scraps with other players because everyone has their own stash and moving items between them is arduous and time consuming. The only real incentive to travel with other players is to get a taste of some party exclusive abilities, which help you level up faster thanks to useful XP boosts contained within.

Fallout 76 preview 1

But questing with others is a chore, given that each individual player needs to complete the same objectives individually. When quests throw mundane objectives your way like picking up ten bottles of beer or requiring you to interact with a terminal, needing to wait around for every player to complete each task instead of them being tallied up collectively is painful.

Bethesda’s desire to avoid the toxic trappings of other survival focused multiplayer games (like this year’s Rust) has inadvertently neutered Fallout 76’s PvP aspect entirely. If you engage another player in combat, they will take negligible damage until they choose to fire back, at which point its fair game. But like most aspects of the overall product, there’s no incentive to even engage in the first place. Killing an opponent will reward you with a minuscule number of currency bottle caps, while dying will only inconvenience you with a short respawn and a quick trip back to your death site (since you can spawn practically anywhere that’s marked on the map).

Fallout 76 preview 4

Breaking into other player settlements lets you use their workbenches for free, while your stash will magically be teleported to any stash crate you happen upon. There’s no need to build fortifications because other players can’t influence your game. That completely removes griefing, but also leaves no reason for PvP to exist either. Aside from capturing and contesting limited resource stockpiles around the map, which is only required for a late-game grind towards server affecting nukes, there’s little reason beyond mitigating Fallout 76’s quest design to engage with other players.

Without a cohesive and compelling story to drive progression or meaningful player interactions to wander upon, most of Fallout 76’s enjoyment hinges on its core combat and exploration. The latter is surprisingly captivating – almost the sole part of Fallout’s identity that hasn’t been lost in this transformation. Exploring Appalachia is engrossing, despite the few interesting items it has scattered around for you to find. It’s still fascinating to explore a completely desolate world, piecing together parts of separate lives extinguished by the conflicts of years past. Fallout has always had a strong sense of place and setting, and that doesn’t change in West Virginia’s varied landscapes and abandoned cities.

Fallout 76 preview 9

In contrast, combat feels worse than it has ever been in a Fallout title, which is surprising given that it isn’t far removed from what Fallout 4 presented. Without interesting quests to get sucked into or characters driving you forward, Fallout 76’s combat reveals how repetitive and shallow it really is. Shooting lacks a distinct punch to it, while also feeling woefully inaccurate and dissatisfying to repeat for hours on end. Enemy variety doesn’t spice things up either, especially since you’ll only be briefly flirting with Super Mutants and irradiated monstrosities after extended bouts with new Scorched Ghouls (for all intents and purposes, humans with guns that are just not called humans).

VATS, Fallout’s strategic limb-targeting system, is no longer that useful either, given that you can’t pause a game that is being constantly networked. Instead everything just happens in real-time, making the interface more counter-intuitive and the outcome less effective than just aiming yourself. Nothing about Fallout 76’s combat feels exciting anymore, and it hasn’t for a long time. But 76’s stripping away of engaging elements around it just makes that more apparent.

Survival is also a key concern in Fallout 76, and you’ll need to watch hunger and hydration meters as much as your ammo counter in this wasteland expedition. Finding resources for food and water are easy enough, but the speed at which these meters drain is incredibly fast. You’ll be topping up on squirrel bits and boiled water frequently if you want to have enough energy to sprint around, which means you need to always keep cooking stations close by. That’s where Fallout 76’s CAMP comes into play, letting you carry around an assortment of structures that you can deploy in the small spaces between marked areas on the map (which can be surprisingly difficult). The game encourages you to build an elaborate homestead, filled with defenses, crops and workstations that truly make it feel like home. But none of it feels worth the effort, especially when your entire camp is packed up and moved into storage if another player decides to build over your space while you’re not around.

Fallout 76 preview 8

Hours of work crafting your perfect home can be undone in seconds, so I never felt inclined to stick to the bare minimum of a bed, somewhere to cook, a stash for the piles of resources I had and some stations to turn them into something. Building up a base is no less cumbersome than it was in Fallout 4, but crafting has been streamlined to make it easier to craft important armour and weapons. It’s still a chore to look for specific crafting materials when some feature in abundance and others are inexplicably rare, but thankfully neither the CAMP or its crafting is really required if you explore Fallout 76’s world enough.

What isn’t impossible to avoid is Fallout 76’s lacklustre presentation. Despite some inviting and warm lighting during the day which plays off the vibrant colours of autumn, Fallout suffers from flat, unappealing textures and numerous visual hiccups that disconnect you from its world. Buildings will regularly not have their textures load in, and sometimes not load in at all given the circumstances. Technical issues are abundant in performance too, with regular stutters and lock-ups making simple exploration frustrating. Enemies will sometimes not react to your fire, while other times respawning immediately after death. That’s if you don’t come across them in default “T-Pose” stances as Fallout 76 rushes to try and activate them, stripping out any semblance that you’re exploring a living world. Bethesda is known for its rocky relationship with technically polished RPGs, but Fallout 76 feels borderline broken most of the time.

Fallout 76 preview 13

It might have been easy to overlook if the content underneath these issues was compelling to seek out, but Fallout 76’s chief issue is that nothing about it attempts to hook your interest for that long. Its story and quests are mundane to follow, its lack of characterisation a big blow to the ability of its setting to tell a story. There’s still fun to be had poking around its desolate world, and it’s certainly easier to do with a few friends in tow. But there’s little incentive to spend a lot of time in Appalachia, and even less in its framework to suggest that there’s hope for radical change soon. Fallout 76 isn’t just a disappointing multiplayer game, it’s a tragically boring Fallout entry that doesn’t require your attention.

 

Last Updated: November 21, 2018

Fallout 76
Fallout 76’s mundane quest and lifeless story put too much weight on the aged combat and trivial crafting for them to bear. It’s a multiplayer experiment with far too many flaws to put up with, both in its limiting player interactions and its woeful technical polish. Fallout with friends is still an idea that could work one, but that’s not what Fallout 76 is serving up.
4.0
Fallout 76 was reviewed on PC
53 / 100

71 Comments

  1. Not surprised, then.
    Still a wasted opportunity it seems.

    Reply

    • Kromas

      November 21, 2018 at 14:06

      Hoping this game becomes the next ESO.

      Reply

  2. Spathi

    November 21, 2018 at 14:03

    Wow, brave score. One of the few reviews about the game I read where the contents of the review is reflected in the score. Most sites seems scared to give anything below a 6.

    Reply

    • Dutch Matrix

      November 21, 2018 at 16:08

      Perhaps they fear no more Bethesda games coming their way to review?

      Reply

      • Gavin Mannion

        November 21, 2018 at 16:14

        Maybe we fear more Bethesda games coming our way?

        Reply

        • Dutch Matrix

          November 21, 2018 at 16:17

          Not really no. I like Bethesda games. If I can get them on special.

          Reply

        • Kromas

          November 21, 2018 at 16:17

          DOOM hell on earth?

          Reply

          • Gavin Mannion

            November 21, 2018 at 16:20

            I was clearly joking… I have nothing to do with reviews, was just playing on words

          • Kromas

            November 21, 2018 at 19:24

            I know and I was screwing with you. 😛

          • Dutch Matrix

            November 21, 2018 at 19:29

            No Screwing in the Vault!

          • Kromas

            November 21, 2018 at 20:06

            Actually in most vaults that was the primary function. In a few it was the primary function as far as the people were concerned and in another few it did not matter.

          • HvR

            November 21, 2018 at 22:06

            Definitely the primary function in Vault 69 amiright

            https://tenor.com/xOHJ.gif

          • Kromas

            November 21, 2018 at 22:36

            ACTUALLY. Vault 69 was an experiment that had 1 man and 999 woman in it.

            Sister Vault 68 was the opposite.

          • Lord Chaos

            November 21, 2018 at 22:44

            And went really well, for the first 2 years 😛

          • miaau

            November 22, 2018 at 09:50

            Um. Then how do you start out Fallout3 as a baby? Hmm? How?

            Yes. Thought so. What? Cattle Prods? Oh no…..

          • Dutch Matrix

            November 22, 2018 at 10:10

            In that game you could design your own adult face. As a baby. So cloning your own kid should be a breeze. Putting said clone back into your wife even more so.
            And besides. It was Liam Neeson in that game.

        • Lord Chaos

          November 21, 2018 at 17:19

          To be fair, everyone likes to diss on Bethesda, I’ve played all their open world games on Elder Scrolls and Fallout and have yet to see these weird bugs (like people swimming on land) and I’ve played 400+ hours on all (Except 76)

          But Doom and Wolfenstein was more boring to me than either F or EoS.
          Guess you have to put people to their taste, got bored of Overwatch as well after 20+ hours

          Reply

          • miaau

            November 22, 2018 at 09:50

            I have seen some weird stuff on Elder Scrolls and Morrowwind, but then I got Xbox and the games bugs seemed to lessen. BUT, Skyrim had one or two graphics “swimming glitches” in my first month of play, right after it came out. Was funny, but, yeah, I agree with you, nothing broke…

    • Alessandro Barbosa

      November 21, 2018 at 17:14

      I pride myself on trying to use the breadth of the scale, and at least seeing the score reflected in the review, and not completely disconnected 🙂

      Reply

  3. Kromas

    November 21, 2018 at 14:03

    Fair enough. I disagree on some points but yeah.

    Reply

    • HvR

      November 21, 2018 at 16:54

      Shame Raru broke Kromas

      Reply

  4. Kromas

    November 21, 2018 at 14:15

    The nice thing about the terrible launch of F76 is that they will have to pull extra shifts to upgrade the engine to get it in a decent space. This will benefit ES6 and Starfield.

    And F76.

    Reply

  5. Admiral Chief

    November 21, 2018 at 14:18

    So, Fallout 76 got a Dragon’s Dogma score?

    OH HOW THE RPG HAS TURNED

    Reply

  6. For the Emperor!

    November 21, 2018 at 14:33

    Is it more boring that Fallout 4? Because in that I could not even get past 2 hours without quitting…

    Reply

    • Kromas

      November 21, 2018 at 14:54

      Yes it has a lot more reading and audio logs.

      Reply

  7. Viper_ZA

    November 21, 2018 at 14:41

    Just want my helmet, to hell with the rest ;p

    Reply

    • Kromas

      November 21, 2018 at 14:51

      Just want my helmet. I assume you are still waiting.

      Reply

      • Viper_ZA

        November 21, 2018 at 14:54

        Yep, it’s going to be the most expensive piece of plastic I have had the privilege of owning lol. Jokes aside, I believe Raru will be dispatching today. Let’s see if we get it by Friday…

        Reply

        • Kromas

          November 21, 2018 at 14:54

          Also don;t forget the perception bobblehead, the map,the glow in the dark something and a bag? … hell it has been so long I forgot what is in it.

          Reply

          • Viper_ZA

            November 21, 2018 at 14:56

            Yeah there was quite a bit of goodies which I am looking forward to! 🙂

        • Kromas

          November 21, 2018 at 16:59

          Yeah I wish I could pay Raru my R200 voucher to speed things up.

          Reply

          • Viper_ZA

            November 21, 2018 at 17:03

            I don’t mind the voucher at all, always buying off there. More times than not, they have been pretty on the ball so I would let this slide. Still much better to deal with than most local e-commerce sites.

  8. Lord Chaos

    November 21, 2018 at 15:21

    Disagrees with this. The amount of redditors stating they were bored but further play changed their minds is astounding. And grievers are so few and far between from streams I’ve watched.

    Must be because @Kromaswow:disqus isn’t in yet 😛

    Reply

    • Kromas

      November 21, 2018 at 15:49

      Yeah … all games are more fun with me in it. Look at how many people jumped the Destiny 2 ship after I left. 😛

      Reply

      • Lord Chaos

        November 21, 2018 at 15:56

        Haha, looking forward to accidentally finding you

        Reply

    • Alessandro Barbosa

      November 21, 2018 at 17:09

      Having to play 10, 20, 30 hours of a game before it “gets good” is the single silliest counter to critique. When I reviewed Rust I had folks commenting that the game only opens up after 1000 hours. Get. Fucked.

      A game isn’t just about the end goal. Good ones know how to grab from the start and carry that through. I played around 20+ hours of this and felt as bored at the start as I did at the end. I don’t think anymore is going to change my mind 🙂

      Reply

      • Lord Chaos

        November 21, 2018 at 17:15

        And other open world games?

        Or are you just running back to your CoD? Like I stated previously, I have NO respect for, but come on dude, everything I read here was just bandwagoning and I’m certain I could find some direct quotes to what other people said.

        If you only want to play 3 to 4 hour games I’d suggest @OddSockZA:disqus put you on those reviews and keep you away from anything that takes any investment, not that it’s your job or anything

        Reply

        • Alessandro Barbosa

          November 21, 2018 at 17:20

          Pretty unwarranted attack on my ability to professionally critique games.

          I have reviewed many open-world games. Many, over my seven years writing. And the ones that are bad, are just bad. I have no qualms with your disagreeing with my points or holding a different view because hey, these things are subjective. And this is my take on the game, which has zero to do with what anyone else is saying about at (because it’s highly unethical to even read other reviews of a game you’re currently reviewing, and I stick to that).

          So disagree with me all your want, but don’t come at my integrity. There are far more important things to die on a hill for than a numerical score for a game.

          Reply

          • Lord Chaos

            November 21, 2018 at 17:32

            I’m not attacking your critique, I’ saying you don’t know how to take criticism, as my previous comments to you are quick to point out so your “I have no qualms with your disagreeing with my points or holding a different view” is what I’m going to take you to task for.

            And on your “So disagree with me all your want, but don’t come at my integrity” You have countless times shown you can’t take critique and calling out your ‘experience’ is just sad… I’ve been playing games for 28 years and been a specialist developer for almost 13, that doesn’t count for crap, do you have a journalism degree? And if you do, what does it actually count for now a days?

            Many authors have been writing for 50 years and haven’t sold 1000 books never mind won a Pulitzer.

            As a blogger, cause I can’t call you much more, you need to get some EQ training

          • Alessandro Barbosa

            November 21, 2018 at 17:39

            Except you did. Explicitly saying that I’m “just bandwagoning” and that I should be shifted to other games is a statement that I’m incapable of forming my own opinions on the games I critique, while also being an unsuitable pick for these sorts of games.

            That’s not taking me to task on my critique, that’s questioning my ability to do it at all. No matter which way you cut it.

            Nowhere in your previous statements is it clear that you’re trying to point out that I can’t take criticism. I pretty much take it all the time (feel free to rummage through the 400+ comments I got on my Rust review on Gamespot).

            Also in no way saying your view of the game is any less than mine (if that’s somehow been misconstrued), and that your experience is every bit as valid. And there’s nothing stopping you from detailing why you disagree with my points and us having a good discussion on it. Instead of just insinuating that my points are copied from other critics, devoid of original thought, and without the proper effort put into playing to come to their conclusion. Because that’s all you’ve done so far.

            (Not that it matters, but I hold a Bachelor of Engineering in Game Design and now a Bachelor of Engineering in Software Development. I’ve worked in the industry, shipping games to multiple consoles, created small but original works and written critically about games since 2012. Question my ability again, please)

          • Alessandro Barbosa

            November 21, 2018 at 17:39

            Except you did. Explicitly saying that I’m “just bandwagoning” and that I should be shifted to other games is a statement that I’m incapable of forming my own opinions on the games I critique, while also being an unsuitable pick for these sorts of games.

            That’s not taking me to task on my critique, that’s questioning my ability to do it at all. No matter which way you cut it.

            Nowhere in your previous statements is it clear that you’re trying to point out that I can’t take criticism. I pretty much take it all the time (feel free to rummage through the 400+ comments I got on my Rust review on Gamespot).

            Also in no way saying your view of the game is any less than mine (if that’s somehow been misconstrued), and that your experience is every bit as valid. And there’s nothing stopping you from detailing why you disagree with my points and us having a good discussion on it. Instead of just insinuating that my points are copied from other critics, devoid of original thought, and without the proper effort put into playing to come to their conclusion. Because that’s all you’ve done so far.

            (Not that it matters, but I hold a Bachelor of Engineering in Game Design and now a Bachelor of Engineering in Software Development. I’ve worked in the industry, shipping games to multiple consoles, created small but original works and written critically about games since 2012. Question my ability again, please)

          • Alessandro Barbosa

            November 21, 2018 at 17:39

            Except you did. Explicitly saying that I’m “just bandwagoning” and that I should be shifted to other games is a statement that I’m incapable of forming my own opinions on the games I critique, while also being an unsuitable pick for these sorts of games.

            That’s not taking me to task on my critique, that’s questioning my ability to do it at all. No matter which way you cut it.

            Nowhere in your previous statements is it clear that you’re trying to point out that I can’t take criticism. I pretty much take it all the time (feel free to rummage through the 400+ comments I got on my Rust review on Gamespot).

            Also in no way saying your view of the game is any less than mine (if that’s somehow been misconstrued), and that your experience is every bit as valid. And there’s nothing stopping you from detailing why you disagree with my points and us having a good discussion on it. Instead of just insinuating that my points are copied from other critics, devoid of original thought, and without the proper effort put into playing to come to their conclusion. Because that’s all you’ve done so far.

            (Not that it matters, but I hold a Bachelor of Engineering in Game Design and now a Bachelor of Engineering in Software Development. I’ve worked in the industry, shipping games to multiple consoles, created small but original works and written critically about games since 2012. Question my ability again, please)

          • Lord Chaos

            November 21, 2018 at 17:55

            Ahhhhhhh, shame, I studied for a full one year and completed my degree in that time.
            See, doesn’t matter, I’ve been around that little piece of 3 year paper means nothing doesn’t matter how fast you’ve done it.

            Gaming industry might be different, but IF you have that experience, wouldn’t you know that bugs keep rolling in? Hell just look at hellopeter for bugs clients pick up on their apps. NO poece of software can come out bug free, no matter how goou you (or you QC team) is

            (Not that it maters, many of my friends have bachelors in IT, hell, my sister is a specialist Dr, but my shitty piece of paper counts for f-all internationally, it’s experience that counts.)

            Also, doesn’t listing yourself as as an editor as your only job experience a bit of a reach?

          • Alessandro Barbosa

            November 21, 2018 at 18:09

            No piece of software is perfect, and I know first-hand how complicated designing systems with only a microcosm of complexity as something like Fallout 76 can be. So I empathize with the struggles of game development, and the obscene work that goes into creating the games we love.

            At the same time, games are products. And I can’t respectfully tell anyone that they should look over all the technical mishaps in this game, when they’re so pervasive to the playing experience. Worst still is that I don’t think the bugs are the only bad part – merely a hindrance to game systems that are just boring and dull in their design. That’s what makes the difference between putting up with bugs to experience something great, and not needing to engage with them at all because the underlying game isn’t worth it. Fallout 76 is strongly the latter, as I think my review expressed.

            As to your other points, you’re veering into this space of questioning what degrees are and how much they influence your ability to do something. Which hell I get, because even I know pieces of paper mean fuck all compared to hard earned experience. But hey, I’ve actually interfaced with making games, studied literature about principles of design and learnt from some extremely successful developers around the world.

            None of that got me my job here (being able to string together thoughtful and cohesive thoughts on games did that, which for some reason everyone thinks is dead easy), but it’s helped inform my ability to critique games and given me far more context into what it takes to create them so that I can better extrapolate on where they sometimes go wrong.

            I’ve always been a strong advocate for consumers, like yourself, to align with writers and not brands when it comes to reviews. Find writers who talk about games in a manner that speaks to you, so that you know for sure when they like/dislike something, you probably will too. Not every review is going to agree with your stance on a game, and nor should they (imagine how boring that would be).

            Irrespective, I would still like to hear what you think of the game. I’m interested to hear more about why some seem to enjoy it, when I find it so far removed from the Fallout games I’ve adored in the past.

          • Alessandro Barbosa

            November 21, 2018 at 18:09

            No piece of software is perfect, and I know first-hand how complicated designing systems with only a microcosm of complexity as something like Fallout 76 can be. So I empathize with the struggles of game development, and the obscene work that goes into creating the games we love.

            At the same time, games are products. And I can’t respectfully tell anyone that they should look over all the technical mishaps in this game, when they’re so pervasive to the playing experience. Worst still is that I don’t think the bugs are the only bad part – merely a hindrance to game systems that are just boring and dull in their design. That’s what makes the difference between putting up with bugs to experience something great, and not needing to engage with them at all because the underlying game isn’t worth it. Fallout 76 is strongly the latter, as I think my review expressed.

            As to your other points, you’re veering into this space of questioning what degrees are and how much they influence your ability to do something. Which hell I get, because even I know pieces of paper mean fuck all compared to hard earned experience. But hey, I’ve actually interfaced with making games, studied literature about principles of design and learnt from some extremely successful developers around the world.

            None of that got me my job here (being able to string together thoughtful and cohesive thoughts on games did that, which for some reason everyone thinks is dead easy), but it’s helped inform my ability to critique games and given me far more context into what it takes to create them so that I can better extrapolate on where they sometimes go wrong.

            I’ve always been a strong advocate for consumers, like yourself, to align with writers and not brands when it comes to reviews. Find writers who talk about games in a manner that speaks to you, so that you know for sure when they like/dislike something, you probably will too. Not every review is going to agree with your stance on a game, and nor should they (imagine how boring that would be).

            Irrespective, I would still like to hear what you think of the game. I’m interested to hear more about why some seem to enjoy it, when I find it so far removed from the Fallout games I’ve adored in the past.

          • Alessandro Barbosa

            November 21, 2018 at 18:09

            No piece of software is perfect, and I know first-hand how complicated designing systems with only a microcosm of complexity as something like Fallout 76 can be. So I empathize with the struggles of game development, and the obscene work that goes into creating the games we love.

            At the same time, games are products. And I can’t respectfully tell anyone that they should look over all the technical mishaps in this game, when they’re so pervasive to the playing experience. Worst still is that I don’t think the bugs are the only bad part – merely a hindrance to game systems that are just boring and dull in their design. That’s what makes the difference between putting up with bugs to experience something great, and not needing to engage with them at all because the underlying game isn’t worth it. Fallout 76 is strongly the latter, as I think my review expressed.

            As to your other points, you’re veering into this space of questioning what degrees are and how much they influence your ability to do something. Which hell I get, because even I know pieces of paper mean fuck all compared to hard earned experience. But hey, I’ve actually interfaced with making games, studied literature about principles of design and learnt from some extremely successful developers around the world.

            None of that got me my job here (being able to string together thoughtful and cohesive thoughts on games did that, which for some reason everyone thinks is dead easy), but it’s helped inform my ability to critique games and given me far more context into what it takes to create them so that I can better extrapolate on where they sometimes go wrong.

            I’ve always been a strong advocate for consumers, like yourself, to align with writers and not brands when it comes to reviews. Find writers who talk about games in a manner that speaks to you, so that you know for sure when they like/dislike something, you probably will too. Not every review is going to agree with your stance on a game, and nor should they (imagine how boring that would be).

            Irrespective, I would still like to hear what you think of the game. I’m interested to hear more about why some seem to enjoy it, when I find it so far removed from the Fallout games I’ve adored in the past.

          • Sageville

            November 22, 2018 at 13:20

          • Gavin Mannion

            November 22, 2018 at 08:27

            Random angry commenter: “do you have a journalism degree? And if you do, what does it actually count for now a days?”

            … Soooo if one has what commenter requires it doesn’t count but if you don’t then you are nothing but a blogger… way to be logical there 😀

            I’m not a fallout fan so I have no pig in this butchery, but I did implement the automatic Metacritic and OpenCritic linking and to see that the average consent is tha the game is shit kinda makes you the odd one out so maybe reign in your bizarre attacks?

            Or don’t, it’s a free country but try not make it personal attacks else I’ll be free to ban your angry ass 🙂

        • Geoffrey Tim

          November 21, 2018 at 21:02

          Well, I’ve put about a dozen hours into this game and good god, I hate it.

          Reply

        • Geoffrey Tim

          November 22, 2018 at 07:04

          I’ve gone through this thread multiple times since it transpired yesterday, trying to coalesce my thoughts into something coherent. I do feel that Alessandro went heavily on the offensive, but I also understand why.

          As a games writer, journalist, critic or whatever term you prefer to use, saying stuff like “everything I read here was just bandwagoning and I’m certain I could find some direct quotes to what other people said” is not only personally hurtful, but could be professionally hurtful to as it undermines a critics ability to critique. Whether you meant it that way or not, your comment suggests that Alessandro is unable to form his own opinions on games. I’ve worked with him for a number for years now, and that is quite simply not the case.

          I assigned Fallout 76 to Alessandro because he is (as I am) a huge fan of the Fallout universe. I also assigned it to him because I believe in his ability to ably critique games. In this review, he not just takes the game down because of its bugs (which let’s face it, are part and parcel of Bethesda games), but because it’s soulless and frankly boring. It’s not bandwaggoning; it’s just a game that he didn’t enjoy.

          And his analysis is one that I happen to agree with. I understand why some people don’t, and that’s fine. There are definitely aspects of the game that many people will enjoy. but low-key suggesting plagiarism with “direct quotes to what other people said” is not only disingenuous, it’s also just not cool.

          Reply

          • miaau

            November 22, 2018 at 09:40

            Yes. Indeed. Well put.

            Also, just posting so you can see my cat Avatar. Is really my cat, that.

            Also, when I bought this one, my 2nd there were only 2 registered breeders in South Africa for Scottish Folds. there are more now, look in Animal magazines that have Talk in the title.

          • Geoffrey Tim

            November 22, 2018 at 10:00

            Gets me, every time.

        • jimz0r

          November 22, 2018 at 10:00

          I’ll just leave this here.

          An opinion from someone who has more experience playing and reviewing games than any of us ever will.

          Reply

  9. Geoffrey Tim

    November 21, 2018 at 15:24

    V.A.T.S: Video Assisted Tedium Simulator.

    Reply

  10. Umar

    November 22, 2018 at 11:45

    As someone who reviewed Fallout 4, and is a massive fan of the universe I’m absolutely gutted it turned out this way. The only reason we forgive Bethesda’s wonky games are because of the amazing stories told within those worlds. When that’s gone, what else is left really?

    ‘Make your own fun’ games are simply that, YOUR fun. I mean, I could have fun playing Drake and the 99 Dragons with friends (I think…maybe), but that doesn’t mean it’s not a bad game. One’s personal enjoyment of the game will always be subjective, but there are facts about a product you can’t overlook such as it’s design, graphics, performance etc And all things considered, this just seems like a really bad and poorly made game.

    Awesome review Sandy but I’m sorry you had to endure that :p

    Reply

    • Alessandro Barbosa

      November 22, 2018 at 11:54

      <3

      Reply

  11. THar

    November 23, 2018 at 22:50

    When someone starts a review claiming that they understand what is at the very core of a fallout game, then talks about it being Russia that nuked America in the fallout series, you have to seriously question whether that person actually knows what they are talking about.

    Reply

  12. Steffmeister

    November 26, 2018 at 09:37

    Bethesda games always need mods to make them better. This time modders cant come to the rescue.
    I used a ton of mods for Fallout 4 to make a 6/10 game an 8/10.

    Reply

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