Starships 4

Civilization: Beyond Earth promised an enormous gameplay experience filled with revolutionary design. Starships had a much less grandiose promise – you get to embrace your inner space Admiral as you command your fleet of starships through exploration and expansion throughout the galaxy. Unfortunately, it isn’t quite a universal success.

Starships builds upon the ideas in Civilization: Beyond Earth. Beginning on your home world, you must select which of the Beyond Earth leaders you will be playing as in order to determine your perk. These range from having an extra city at the start of the game, to beginning with more ships or requiring fewer materials to repair your damaged fleet. While these are loosely linked to the personalities we were introduced to in Beyond Earth, Firaxis continues its trend of using futuristic leaders with little to no personality.

Starships start

You must also select your affinity at the start of the game. While this can also have an impact on the game, all the leaders take on the same affinity for the game, so it doesn’t really differentiate your abilities or experience. Players can also choose the size of map and difficulty.

The interface for this and all other screens feels incredibly retro. The designs themselves are laid out well enough and it may feel nostalgic for some who miss the days when games looked like this. However, for a modern game, it ends up feeling a bit unpolished. In the future, commanding a star fleet, I’d like to think the UI will look a bit nicer.

Starships galaxy

The object of the game is to explore, help each planet with its problems (which usually means blowing up a bunch of other star ships), and get them to like you enough to join your federation. Once your federation comprises 50% of the galaxy or more, you win. It’s much like taking over the world with your civilization, only you conquer the cities/planets instead of building them.

Of course you will need resources to build your ships, improve the planets with cities, build upgrades and wonders or buy extra influence. As you get planets under your control, they will give you their resources. These are collected whenever you end your overall turn which is disguised as giving your crew shore leave. Players will generally want to do this on planets where they’re still seeking influence; shore leave apparently sends your crew campaigning on the planet, making them like your federation more.

Starships 1

There are still options for diplomacy and research although these are nowhere near as deep or nuanced as a traditional Civilization game. Upon encountering another civilization, you can look at their fleet and find out about recent activities. You can also enter into an alliance with the other civilization, although I never really saw any point to using that feature. You can’t do much more than that and interaction is rather limited. In fact, narrative as a whole is rather lacking throughout the game.

Research is similarly stripped down. Players can choose to research the various ship upgrades. However, this never unlocks new ship customization options. Instead, extra improvements such as letting fighter jets act in the turn they’re launched or overcoming distance handicaps for laser cannons are all achieved by building wonders on planets. While it makes building wonders worthwhile, the research system ends up feeling linear and boring.

Starships 3

It seems as though the actual exploration is second to the space battles, which is where the game shines. Land on a planet and you may be asked to help destroy a fleet of pirate ships, or perhaps you will need to stop a colonizing ship from reaching its destination, or perhaps you’ll need to sneak a bunch of survivors through a warp gate using only your flagship. Each of these missions requires specific strategies as you maneuver through asteroids and fire lasers and torpedoes at your opponent. It’s fun and strategic with some rather pretty visuals.

Before you start the battles, your advisor will give you a percentage change of success. I’m not sure if these are based on people playing with zero strategic thinking, but I found these indications to be way off the mark. Even matches where I had a 30% chance of success could feel like a cakewalk if my approach was on point. Obviously higher difficulties require better strategies, but I still found the calculations to be way off the mark.

Starships 2

Games run rather quick and you can generally play a match from start to finish in around two to three hours. This makes it an excellent addition to the Civ lineup as those who don’t always have time for a sprawling strategy game can still scratch the itch in a shorter time period. For this reason, I think the game will be much better suited to its iOS release. On PC it ends up feeling rather thin, whereas it will be a beefy iPad title. For $15 it offers some decent value, although you definitely won’t get the hours of replay value out of it as you would from a “normal” Civilization game.

 

Last Updated: March 13, 2015

Sid Meier's Starships
Fun, quick and light strategy game, Starships is a great introduction to strategic gameplay or for those who don't have time for a longer experience. On its own, it feels shallow and lacks extensive replay value. Not suited to PC, I think Starships will do best on mobile.
7.0
Sid Meier's Starships was reviewed on PC
64 / 100

19 Comments

  1. Ranting Raptor

    March 13, 2015 at 15:36

    • Hammersteyn

      March 13, 2015 at 15:39

      • Ryanza

        March 13, 2015 at 15:52

        Oh I hate these shit female rappers. So to stay with the theme.

        Reply

        • Ranting Raptor

          March 13, 2015 at 15:54

          DOUBLE NO!

          Reply

          • Ryanza

            March 13, 2015 at 15:55

            A no to a Mega Man reference?

          • Ryanza

            March 13, 2015 at 16:00

            Ok I like hardcore female rappers.

          • Ranting Raptor

            March 13, 2015 at 16:19

            Missy Eliot dude

          • Ryanza

            March 13, 2015 at 16:42

            Missy has Timbaland. So no matter what shit Missy does, it’s going to be cool because of Timbaland.

      • Ranting Raptor

        March 13, 2015 at 15:54

        NO!

        Reply

    • Captain JJ the damned

      March 13, 2015 at 15:40

      So much win.

      Reply

  2. Hammersteyn

    March 13, 2015 at 15:38

    Choose affinity and beyond!

    Reply

    • Lardus-Resident Perve

      March 13, 2015 at 15:52

      Did not see that at all!

      Reply

      • Hammersteyn

        March 13, 2015 at 16:00

        XD

        Reply

  3. Captain JJ the damned

    March 13, 2015 at 15:40

    I was very curious about this. Thanks Zoe.
    Still sounds like it would be worth it, as you say. For something quick and light.

    Reply

  4. Lardus-Resident Perve

    March 13, 2015 at 15:52

    Graphic from screenshots almost looks comparable to old-school game Master Of Orion…for a modern game…perhaps you are right that it will be best on mobile.

    Reply

  5. Timmy_The_Good_Troll

    March 13, 2015 at 15:56

    Its a pity. CIV BE was an amazing game (Best PC game of 2014). Way better than Civ V I thought. Timmy Out.

    Reply

  6. Metal Rabbit

    March 13, 2015 at 18:19

    Recently reviews have been considerably more in-depth and written from a more critical perspective. Immensely helpful and informative. Thank you!

    Reply

  7. 40 Insane Frogs

    March 13, 2015 at 22:29

    Oh my…

    Reply

  8. Brady miaau

    March 14, 2015 at 16:55

    “Players can also choose the size of map and difficulty”

    I realised the game is in trouble when I read this in the review.

    Hmm, patches to make better? Pity. Come on Mr Meier, sort it out please. Give us some creative vision that just rocks.

    Reply

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