Home Gaming Turning Point: Fall of Liberty – PS3 – Reviewed

Turning Point: Fall of Liberty – PS3 – Reviewed

3 min read
10

By Philip Dunkley 

Turning Point 

We’ve all seen the signs before. A concept is born, something a little different from the norm, excitement is created around the idea, and everyone starts anticipating a game that should add a twist to the already flooded market of the average game. Enter Turning Point: Fall of Liberty. A game which had an idea that promised to change WWII shooter for us. How did it do this? Let’s see if they could live up to the promises they made.

Here goes the story. Basically, they set the tone as follows. Winston Churchill actually dies when he got hit by the taxi, and without his leadership, the German forces manage to invade America, and take over in a way that was feared from the beginning of the war. Nice concept, right? Should have been, but this game is absolute proof, that an intriguing story is nowhere near enough to create a great game, by any stretch of the imagination.

not good 

The game starts in New York City, atop a skyscraper that is currently under construction. Enter our hero, a Construction Worker named Carson. Would you like some more info about him?? Me too, cause that’s it, no more info that that, even when you finish the game!! The sky is littered with German fighters, and all out war has broken out in New York City, and Carson is going to help the rebellion fight them. That’s it. With a game based an idea as novel as this, you would really expect them to elaborate on it a bit.

I then move to gameplay. Take a FPS, give it to a 10 year old to design, and the gameplay would probably come out better than it did in this game. It’s generic FPS shooter action, with a more cartoon feel to it than anything, but this thing is based on the UT3 engine for goodness sake. How do you get it so wrong? Animations look terrible, textures seem incomplete and the characters are downright awful. The controls are no better either.

Trying to aim the weapons, supposedly unreleased prototypes from the time is almost impossible. A head shot could be registered as anything, including a foot shot. You will also almost always need to aim down the gun’s sight to make contact with any of the enemies.

Another unbelievable problem with the game is this: How does a game that looks this bad, actually struggle with framerate issues. Really struggle. Any kind of onscreen explosions or action, literally drops the framerate so much, it staggers.

 

There is one part of the game that does shine, and that’s the music. A classical score set from the period is the only part of the game that actually seems to have any kind of decent direction to it, but please don’t get this confused with sound effects. They are not so good, and sound muffled throughout the game.

I should go on and tell you a load more in depth pieces about the game, but I just cannot give you any more than this. It just lacks depth in any region, is designed terribly, and should never have been released in the first place.

In conclusion, Turning Point: Fall of Liberty should have been called Turning Point: Fall of Gaming, as this is a collection of bad direction and all round terrible programming. The story offered everyone such promise and potential, but it unfortunately turns out to be a complete mess, and I could never suggest anyone spend any kind of money on it, even in a bargain bin.

Scoring:
Gameplay: 2/10 (It at least booted up)
Presentation: 3/10 (Looks terrible)
Sound: 5/10 (Some reprieve, if only in the music)
Value: 2/10 (Just not worth the money)
Overall: 3/10 (A Bad game in almost all aspects) 

Last Updated: June 27, 2008

10 Comments

  1. Lupus

    June 27, 2008 at 11:51

    Damn the concept looked really good. Also like the look of the aircraft 🙁 it’s a pity.

    Reply

  2. Fox1

    June 27, 2008 at 13:01

    This is the second FPS to flop on the PS3 in just a month(the other being Haze) 😐

    It’s like either third party developers get it absolutely right on the PS3 like in GRiD and GTAIV or absolutely wrong like this game 😕

    Reply

  3. SgtFiddler

    June 27, 2008 at 14:38

    Dude, Turning Point is also on the 360, and no, it’s not any better.

    Reply

  4. kabraal

    June 27, 2008 at 14:55

    pawned

    Reply

  5. Lupus

    June 27, 2008 at 17:44

    Remember Fox only has a PS 3 😀

    Reply

  6. Fox1

    June 27, 2008 at 20:25

    Eurogamer has a 360 vs. PS3 comparison and the 360 looks way bigger or you mistaken the 360 for the PS3 🙄
    http://www.eurogamer.net/article.php?article_id=134310

    Reply

  7. Fox1

    June 27, 2008 at 20:26

    My console is black but it’s a Xbox 360 Elite :mrgreen:

    Reply

  8. Fox1

    June 28, 2008 at 18:39

    correction- 360 looks way better

    Reply

  9. Johnn0

    June 28, 2008 at 19:04

    So, cause it looks better it makes it a better game? Fair enough, it does look a bit better on the 360, but they aren’t exactly current gen graphics on either console.

    It is a bad game, on either the PS3 or 360, it makes no difference.

    Reply

  10. 2Three

    June 29, 2008 at 19:54

    I actually just got around to playing the 360 version this weekend.

    It had a lot of promise, but the execution was poor and the presentation was just sloppy.

    Cool concept but it definitely fell flat for me. The best part was the opening scene and while playing through this I thought “maybe all the reviews were wrong about this game.” While I don’t think it’s quite as bad as most of the reviews say, it’s still not very good when you compare it to the likes of COD and other more polished franchises.

    2Three’s last blog post..Customizable Controls at the Firmware Level?

    Reply

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