Home Gaming Stardock boss talks up Xbox One cloud

Stardock boss talks up Xbox One cloud

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Lecloud

It’s been a year and half since the Xbox One was released, and we’ve still seen very little real-world application of the game-changing cloud stuff they trumpeted about before release. In reality, the only thing I’ve seen is the terribly-named Drivatars in Forza – and that’s really just fancy talk for ghost cars. There have been hints and teases about cloud implementation and offloaded processing, but nothing remotely resembling real world use. Could that change? Stardock’s Brad Wardell reckons so.

Speaking on the latest, Xbox-centric Inner Circle podcast, the Stardock Boss argued that the cloud potentially brings with it a wealth of benefits. He argued that latency wasn’t as big an issue as people seem to think it is, adding that for most, their internet connections are faster than the transfer rates from a DVD drive. It’s faster to load things from the cloud, he asserts, than it is to load from a DVD. He has obviously never experienced internet here in South Africa.

Wardell believes the cloud could help with world simulation, and games like RPG’s where the rendering is done by the console itself, but the simulation of the living, breathing world is offloaded to a network of servers.

He said that if Microsoft gets it working, “a lot of things become possible.”

And it’s the same sort of vague, wishy-washy promises that we’ve heard since the Xbox One was released. It sounds good, but I just don’t see it ever happening. One of the biggest problems with using “the cloud” for your processing is your game will immediately be limited, or even become lifeless if your internet connection drops. And even worse- your in-game experience becomes determined by the quality of your internet connection.

I’d love to see offloaded cloud processing make a quantifiable, impressive difference in a game – but all we’ve seen and heard is pipe-dream stuff.

Last Updated: April 20, 2015

24 Comments

  1. Admiral Chief asked for this

    April 20, 2015 at 13:32

    • Ranting Raptor

      April 20, 2015 at 14:48

      GG

      Reply

  2. Umar

    April 20, 2015 at 13:34

  3. Hammersteyn

    April 20, 2015 at 13:40

    They’re still harping on about the clouds? I thought they moved on the Windows 10 and DX12 as the saving grace the Xbox One
    http://img-9gag-fun.9cache.com/photo/ao08Qmx_460sa.gif

    Reply

    • Kromas,powered by windows 10.

      April 20, 2015 at 13:43

      Using Win 10. Can attest to the power of its awesome even in dx11 games.

      Reply

    • chimera_85

      April 20, 2015 at 16:16

      Hahaha nice. Nothing will save the xbox one three until they release the xbox two four.

      Reply

    • BlackBox.Inquiry

      April 20, 2015 at 20:14

      Graphic is funny – but there’s a lot of info that hasn’t been made public yet. Opinions from the public are based on only little, and partial tech information.

      I won’t go into further detail, you’ll just have to wait for the news to drop. I like my job too much….

      Reply

    • BlackBox.Inquiry

      April 20, 2015 at 20:14

      Graphic is funny – but there’s a lot of info that hasn’t been made public yet. Opinions from the public are based on only little, and partial tech information.

      I won’t go into further detail, you’ll just have to wait for the news to drop. I like my job too much….

      Reply

  4. Greylingad

    April 20, 2015 at 13:40

    These guys are about as definitive as 16 x 16 pixel screen…

    Reply

  5. Blood Emperor Trevor

    April 20, 2015 at 13:41

    Go home cloud power, you’re drunk.

    Reply

  6. WitWolfy

    April 20, 2015 at 13:46

    Something I made back in 2013…

    Reply

    • Hammersteyn

      April 20, 2015 at 13:54

      bwahahaha

      Reply

    • RinceThis

      April 20, 2015 at 14:01

      Hue hue hue

      Reply

    • Lord Chaos

      April 20, 2015 at 14:08

      That looks ominously Afrikaans.

      Reply

    • BlackBox.Inquiry

      April 20, 2015 at 20:15

      Eeew, nobody likes that guy. That PS job there is nightmare fuel. I’d say working with the guy was great….but I really can’t….

      Reply

    • BlackBox.Inquiry

      April 20, 2015 at 20:15

      Eeew, nobody likes that guy. That PS job there is nightmare fuel. I’d say working with the guy was great….but I really can’t….

      Reply

  7. Lord Chaos

    April 20, 2015 at 13:50

    Can’t we just give Dutch some garlic, should be more powerful than anything they can come up with.

    Reply

  8. RinceThis

    April 20, 2015 at 14:01

    Lulz. What eva

    Reply

  9. Masyer

    April 20, 2015 at 15:36

    I hate when children sit here and say cloud gaming is for graphics and is not a possibility to use even though it has been shown off many times by different companies from Microsoft to NVidia. These games wont care for places with slow internet they will be for areas of stable fast internet. Just as PlayStation now is and share play not to mention steaming of high definition content.

    Just take a look!!!!

    Reply

  10. chimera_85

    April 20, 2015 at 16:15

    “we’ve still seen very little real-world application of the game-changing cloud stuff they trumpeted about before release” that’s cos MS are idiots and just made sh1t up to make the xbone seem better than the VCR covered turd it is hahahaha.

    Reply

  11. Matthew Bryant

    April 20, 2015 at 18:35

    Apparently the Stardock boss is confusing latency with bandwidth. He makes a statement that latency won’t be an issue and then goes on to explain by using DVD transfer rate (bandwidth) as an example. Not the brightest crayon in the box. System RAM in the consoles can transfer information over 1,000 times faster than the average internet connection. Bandwidth is obviously an issue. It’s the major issue. This guy is a joke.

    Reply

    • usherjerksoffsonyfanboys

      April 20, 2015 at 19:08

      hey thanks random dude, on the internet, you must be so much smarter then an actually developer at the this stuff.

      Lol jk, ur an idiot, Bandwidth is only an issue if the entire game is rendered by the cloud, but since you can’t read, Stardock said that for example rpg is rendered by the console but the cloud would help by calculating the real world simulation.

      I don’t have any hope for the cloud, well in till google fiber comes to my town, but don’t be ignorant and dumb, that things like cloud processing aren’t possible.

      Reply

    • I'm Flat Out Right

      April 20, 2015 at 21:19

      THANK GOD SOMEONE BESIDES ME SEES THROUGH THE GUY’S BS!

      Reply

  12. Pops

    April 21, 2015 at 01:18

    I just don’t get why they don’t just make two versions of the game.one thats like a low end for when the console is offline and a hi end super juiced version when it’s online.

    Reply

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