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<oembed><version>1.0</version><provider_name>Critical Hit</provider_name><provider_url>https://www.criticalhit.net</provider_url><title>Pok&eacute;mon Masters producer apologises for the game being a tedious grind in its current state</title><type>rich</type><width>600</width><height>338</height><html>&lt;blockquote class="wp-embedded-content" data-secret="EzgadbeS9Y"&gt;&lt;a href="https://www.criticalhit.net/gaming/pokmon-masters-producer-apologises-for-the-game-being-a-tedious-grind-in-its-current-state/"&gt;Pok&eacute;mon Masters producer apologises for the game being a tedious grind in its current state&lt;/a&gt;&lt;/blockquote&gt;&lt;iframe sandbox="allow-scripts" security="restricted" src="https://www.criticalhit.net/gaming/pokmon-masters-producer-apologises-for-the-game-being-a-tedious-grind-in-its-current-state/embed/#?secret=EzgadbeS9Y" width="600" height="338" title="&#x201C;Pok&eacute;mon Masters producer apologises for the game being a tedious grind in its current state&#x201D; &#x2014; Critical Hit" data-secret="EzgadbeS9Y" frameborder="0" marginwidth="0" marginheight="0" scrolling="no" class="wp-embedded-content"&gt;&lt;/iframe&gt;&lt;script type="text/javascript"&gt;
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</html><thumbnail_url>https://media.criticalhit.net/2019/06/Pokemon-Masters-4.jpg</thumbnail_url><thumbnail_width>850</thumbnail_width><thumbnail_height>478</thumbnail_height><description>Pok&#xE9;mon Masters got off to a great start last month, thanks to it nailing certain pocket monsters factors: It looked great in action, the core gameplay was a blast and the gacha theme of collecting Sync Pairs made for an addictive grind. The only problem? That grind could only last so long and once you cleared the current story mode, fatigue quickly begins to set in.</description></oembed>
