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<oembed><version>1.0</version><provider_name>Critical Hit</provider_name><provider_url>https://www.criticalhit.net</provider_url><title>Session is getting a massive skateboarding physics overhaul</title><type>rich</type><width>600</width><height>338</height><html>&lt;blockquote class="wp-embedded-content" data-secret="Mo7i8Tf1hr"&gt;&lt;a href="https://www.criticalhit.net/gaming/session-is-getting-a-massive-skateboarding-physics-overhaul/"&gt;Session is getting a massive skateboarding physics overhaul&lt;/a&gt;&lt;/blockquote&gt;&lt;iframe sandbox="allow-scripts" security="restricted" src="https://www.criticalhit.net/gaming/session-is-getting-a-massive-skateboarding-physics-overhaul/embed/#?secret=Mo7i8Tf1hr" width="600" height="338" title="&#x201C;Session is getting a massive skateboarding physics overhaul&#x201D; &#x2014; Critical Hit" data-secret="Mo7i8Tf1hr" frameborder="0" marginwidth="0" marginheight="0" scrolling="no" class="wp-embedded-content"&gt;&lt;/iframe&gt;&lt;script type="text/javascript"&gt;
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</html><thumbnail_url>https://media.criticalhit.net/2020/07/Session.jpg</thumbnail_url><thumbnail_width>850</thumbnail_width><thumbnail_height>478</thumbnail_height><description>Developed by Crea-Ture Studios, Session has its own brand of gnarly nollies and mondo manuals to master, provided that you can get to grips with its tricky controls. Those players who have built up some significant muscle memory in their digits need to prepare to start back at square one however, as Session is going to rewrite the rulebook on its own physics in a major overhaul.</description></oembed>
