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<oembed><version>1.0</version><provider_name>Critical Hit</provider_name><provider_url>https://www.criticalhit.net</provider_url><title>Tom Clancy's Endwar: Hands-On with Developer Romain Soulie</title><type>rich</type><width>600</width><height>338</height><html>&lt;blockquote class="wp-embedded-content" data-secret="6IuqPifha3"&gt;&lt;a href="https://www.criticalhit.net/gaming/tom-clancys-endwar-hands-on-with-developer-romain-soulie/"&gt;Tom Clancy's Endwar: Hands-On with Developer Romain Soulie&lt;/a&gt;&lt;/blockquote&gt;&lt;iframe sandbox="allow-scripts" security="restricted" src="https://www.criticalhit.net/gaming/tom-clancys-endwar-hands-on-with-developer-romain-soulie/embed/#?secret=6IuqPifha3" width="600" height="338" title="&#x201C;Tom Clancy's Endwar: Hands-On with Developer Romain Soulie&#x201D; &#x2014; Critical Hit" data-secret="6IuqPifha3" frameborder="0" marginwidth="0" marginheight="0" scrolling="no" class="wp-embedded-content"&gt;&lt;/iframe&gt;&lt;script type="text/javascript"&gt;
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</html><thumbnail_url>https://media.criticalhit.net/2017/01/endwarheader.jpg</thumbnail_url><thumbnail_width>1</thumbnail_width><thumbnail_height>1</thumbnail_height><description>EndWar has promised to change the way that we play real-time strategy (RTS) games on console and was built from the ground up to work on our little controllers with the aid of voice commands as opposed to the classic setup of a mouse and keyboard. While the Command &amp; Conquer controls were pretty decent on console, it still didn't have me completely sold on the idea of an RTS console game. As I was not too clued in on EndWar's features (except knowing it had voice commands), I asked him to demo the game for me and show me what's what.... Romain (Who sounds an awful lot like Borat) starts explaining how the entire game can be controlled with the use of only the right trigger (to activate voice commands) and your headset. Lo and behold he starts issuing orders into the headset like "Unit 1, move to Alpha" and "Unit 2, attack hostile 2" and you know what, they all went off and did their thing.... For one, I do not trust voice recognition or commands, I have always thought that they were nifty but never really accurate or useful.... What happened next (and due to the fact that I spoke slowly) is that a menu popped up showing that I had selected Unit 1 and then rolled out into a secondary panel of options.... Within only a few minutes I was calling in units, attacking the bad people and grouping squads together and by that time, I was talking at the same pace as I would in normal conversation, if not faster.... A great decision in the games development is that your camera is attached to your units, so you can only see what your units see by calling their name and saying "camera" to move to their view. Your camera is fairly low in the battlefield, which means that you rely heavily on your squads to recon areas before you move in, adding a wonderful element of strategy into the games dynamics.... We are talking Ghost Recon, Rainbox Six and Splinter Cell units, and if that's not cool then I don't know what is.... Your chosen faction will duke it out with the others for they day, with the end result of the day showing who won what and where. A campaign may take up to three weeks to complete and once World War III is over, it all kicks off from the beginning again.... I left the interview convinced that EndWar is definitely one to look out for, especially if you are into RTS games. If you aren't an RTS fan, do yourself a favour and check it our anyway, the accessibility of the voice commands may just change your mind.</description></oembed>
