Even though it had just two major city hubs, Deus Ex Human Revolution populated them with so much stuff to do and find that it wasn’t a problem. Though there are more areas that you visit in the game – two of them were actually meant to have their own city hubs – each offering tons more stuff to do![Mild location spoilers ahead]
"There were definitely supposed to be some streets to Montreal," art director Jonathan Jacques-BelletÃªte said to Edge. "There were outdoor locations set in one of the most famous neighbourhoods of Montreal, called Plateau. It’s got very specific architecture, called tri-plexes, with twirling exterior staircases made of this old metal. It’s very specific to Montreal, and we’d drawn concept art of how these streets would look in 20 or 30 years from now. We even tried them in-game. Walking around them felt quite special – that architecture had never been in a game before, and never realised alongside a vision of 2027. It was really cool."
lead game designer Frank Lapikas elaborated "We had planned for a lot more city hubs.Montreal was supposed to be one. Upper Heng Sha was actually built, but it was never finished. At the beginning of the project we even planned to go to India. But as we constructed the city hubs, and understood the amount of work it took, we had to pare it down."
A terribly disappointing admission from Eidos – but seeing how much detail and work was put in to the game as it currently stands, it’s wholly understandable. I was completely satisfied with the amount of content in the game. What of you? Do you think it needed more?
Source : Edge
Last Updated: September 5, 2011