Microsoft’s Kinect marketing head Michael Johnson believes that Kinect supported can be integrated in to the sort of games real gamers play, without having to be shoehorned to fit – and that though the initial bunch of Kinect games were casual fare, the technology is being used for core games now as well.
Games like Mass Effect 3 and…uh…Kinect Star Wars.
“I think based on what we’ve brought to market when we launched Kinect, I think it’s an understanding that people can say, ‘ah, Kinect is only for very casual gamers’,” he told Zoomin in an interview.
“But the reason we focussed on casual gameplay first and foremost was we wanted to send that signal, that Xbox is for everybody. We wanted to make those games that are relevant to everybody. But as you start to see now, there are more and more core games that are figuring out more great ways to use Kinect.
“I’d love to see what [EA] are doing with Mass Effect 3, and I think that the use of voice to interact with the world, it makes sense as part of the game and it doesn’t seem force-fit at all. That’s exactly the way Kinect can be integrated into core games.”
Mass Effect 3 allows you to control your squad using voice commands – something that’s been used effectively in games like Rainbow Six on the original Xbox and more recently SEGA’S Binary domain – without the need for Kinect at all. Kinect Star Wars, which does make extensive use of the systems motion-sensing will allow players to live out their Jedi fantasies. Y’know, provided those fantasies involve lots of full-body waggle.
“The target audience for Kinect Star Wars is absolutely everyone who loves Star Wars. There’s a huge variety of people under that umbrella,” he said. “There are gonna be some core gamers who just really want to live out their Jedi fantasy and use that lightsaber and force powers and they’re really going to enjoy the Jedi part of the game.”
There you go, naysayers!
Last Updated: February 27, 2012