Want to know why StarCraft Ghost died?

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Yeah, we know, it’s a slow news day today – just give us a break. Still, this is somewhat newsworthy as the mere mention of StarCraft Ghost is enough to get bucket loads of Blizzard fans in a tizz. The head of Blizzard, Mike Morhaime, gave some insight into the methodologies the developer utilises when it comes to producing multiple titles at once: if things get too hectic, titles die. This happened to StarCraft Ghost.

Ghost was supposed to be a third-person stealth game where players took on the role of Nova, a Terran Ghost. Nova’s game got shelved in 2005 after it was announced in 2001, but Nova herself made an appearance in Wings of Liberty. The reason StarCraft Ghost got put on hold indefinitely was because another Blizzard game became way too popular.

That’s right, you guessed it: according to Morhaime we can blame World of Warcraft for the death of StarCraft Ghost. Thanks a lot, MMORPG nerds.

“They were working on StarCraft Ghost the same time we were working on World of Warcraft and StarCraft II. World of Warcraft exploded and we needed to make some resource decisions. It just wasn’t an environment in which a project like [StarCraft Ghost] could succeed.”

Such a pity; StarCraft Ghost could have been a lot of fun. The title is pretty much vapourware now as Blizzard maintains that they never “cancelled” it, but merely put it on hold indefinitely. Oh Blizzard, you’re such a tease; every time this game is mentioned my jaded little heart breaks a bit more.

Source: Kotaku

Last Updated: February 15, 2011

Miklós Szecsei

I'm a freelance writer who has somehow managed to convince people to pay me to play video games. By day I work a job, but by night and early hours of the morning, I write about video games. The one job provides a living for my family; the other provides a living for my soul. Dramatic, right?

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