There’s a whole new generation of console hardware on the way, and already I can see how the future is going to fold out: My bank account being more broken than a day one version of Batman: Arkham Knight on PC. ANYHOO, what should a new console provide? Sharper visuals are a must, access to kickass sound systems so that you can jam some Green Day during a Rocket League match is an obvious inclusion and the ability to capture gameplay in crystal-clear 4K resolution is now the standard.
Sony’s PlayStation 5 may just be the most millennial console ever, because in true fashion it looks like the biggest gun in its holster is the ability to give you games right now. Solid State Drives will drive the next generation forward, allowing for more complex and resource-heavy games to load quicker than the signal your butt sends to your butt when you realise that that fart you just let rip wasn’t gaseous in nature.
How though? What’s the secret behind Sony’s new tech that’ll make the PS4 look even more obsolete when you see loading screens giving the boot? According to a new PS5 patent that popped up (Cheers, GamesRadar), that massive upgrade will use a variety of technology that heckin’ bamboozles my mind because I have no idea what the description for “system and method for dynamically loading game software for smooth play” even means. But I can copy and paste it below, for keener minds to dissect:
A load boundary associated with a game environment is identified. A position of a character in the game environment is then monitored. Instructions corresponding to another game environment are loaded into a memory when the character crosses the load boundary, such that game play is not interrupted.
What that means (according to my pilfering of reddit gaming’s vastly superior intellect) is that the PS5 will cast its gaze on pre-loading data, keeping an eye on your game character and loading areas that you’re headed to before you get there. So what that means, is that the game you’re playing operates in a modular manner, the machine loading in sections so that you can transition between them with minimal loading screen times between. It’s essentially the anti-Skyrim.
That new technology will make use of a very specialised SSD drive in the PS5, so be prepared to pay a lot for the benefit of not having to spend many seconds staring at filler text.
Last Updated: June 26, 2019
For the Emperor!
June 26, 2019 at 09:05
June 26, 2019 at 09:30
This is really cool, but there aren’t any load screens currently. I am not talking about fast travel and Anthem. But all the open world games I have played in recent memory, you can travel from one side of a map to the other without load screens, be it with cars, bikes planes or horses.