Unlike rival megapublisher EA, who’ve implemented Project 10 dollar – a method of creating incentive for gamers to purchase their games brand new, Activision have no plans of muscling in on the used game market.
In fact, perpetually vilified Activision overlord Bobby Kotick has criticised the very notion of online passes. In a Call of duty centric interview with Joystiq, Kotick stressed his company’s use of innovation to keep people from selling their games 2nd hand.
â€œI think we’ve probably done more to try and create innovative ways for people to pay for their games,â€ said Activision’s diminutive head honcho. â€œWe’re not doing anything to suppress used games today. What we’ve tried to do is to really support our audiences and, you know, when you talk to players, they like the idea of having a currency. They like the idea of being able to take a game they no longer want to play and use it to get a credit to buy new games.
â€œWe can do some of these things that EA and others have done, [but] we actually don’t think its in the best interest of the gamer, and so we’ve chosen not to.â€
â€œI think we’ve generally tried to do things like encourage our customers to used-game sales, probably more so than our competitors. But you know, we’re very mindful of what’s happening macroeconomically and I think that that plays a role when we’re thinking about the price of our content.â€
Instead, their focus is on DLC as incentive for people to buy – and keep – their games.
â€œFrom a financial perspective you look at it and say, â€˜Okay, well the retailer is not paying us anything for the privilege of doing it and you know we invest all this capital in making a game and we are not getting any credit, any return on their resale of the game,’ but, you know something, the best way to keep people engaged in your game experience is keep giving them more great content,â€ he explained.
â€œAs business models evolve, as the way you distribute content evolves, as the ability to do things online changes in terms of pricing or trial or sample. I think we’ve definitely always been out in front of the rest of our competitors. But I think you always need to be sensitive to that relationship and not crossing the line to a place where the customer feels like they have been taken advantage of.â€
â€œOur customers need to be satisfied that there is a price-value relationship that they feel great about.â€
Of course you don’t need to charge for an online pass, when your customers will happily give you wads of money for map packs!
Source : Joystiq
Last Updated: November 16, 2010
Bobby Kotick for Dummies
November 16, 2010 at 14:26
GG Bobby! :silly:
November 16, 2010 at 15:13
November 17, 2010 at 01:32
I’m glad that not everyone is so evil, and I’m surprised to say that about Activision nowadays. EA maintains evil superiority.
November 17, 2010 at 11:28
It’s true though. Would you rather pay for online access, or get online access for free and then pay for maps? Either way you have to pay, but with the second choice you get added content. Plus, the content is optional.
Regardless, B&M game sales are on there way out. Once everything has switched to digital delivery, there won’t be such a thing as a used game (unless they invent some sort of game share/game trade system like the eReaders are doing with eBooks)