The Battlefield 1 Fall Update is chock-full of changes and improvements

4 min read

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I’ve been eagerly awaiting Battlefield 1’s chunky Fall Patch not for all its changes and improvements, but rather, for EA’s rent-a-server feature that goes live with the update. Will we be getting our own South African offerings? Now that the patch is out, I can finally find out.

Or at least I could’ve, if Alessandro hadn’t sniped my copy of Battlefield 1 for his own enjoyment this past weekend. That bastard! Don’t worry, I’ll throw cabbages at his house for answers, but in the meantime, let’s see what else the Fall Patch has instore for the amazing World War 1 shooter.

The most notable changes are those that have been applied to the Operation Mode, and the Suez Conquest map. Here’s an overview of what exactly DICE have done to both:


Going forward we are addressing the balance issues with the Operations game mode. It’s clear that attackers need a boost. To increase the effectiveness of the attacking team, we are increasing the overall tickets for both Operations & Grand Operations. In addition, we are also making it somewhat easier to capture sectors as an attacker by reducing the amount of time it takes to capture a flags in Operations & Grand Operations. We’ve also increased the minimum tickets regained in grand operations to from 30 to 50, as well as increased the amount of tickets regained from killing retreating defenders. This will give more of a fighting chance to capture the next sector after previously capturing a sector while having very few tickets left.

Suez Conquest

We’ve listened to your feedback in regards to the Suez Conquest layout in regards to balance. We will be adding two more flags to the layout, this should result in one team not being able to capture and lock down all flags as easy as before. In addition, we also noticed that it was very difficult to re-capture flags within the capture areas located in the village areas. To solve this we’ve reduced the capture size of these areas to include less buildings. The result of this should make the flags somewhat easier to capture and make sure that a team that has lost and been pushed out of the villages can easier re-capture them and get back into the fight. In addition, to help a team that has been pushed back all the way to their HQ, we’ve added an armored car that players can use to break out of the HQ and flank the opposing team.


The rest of the Fall Update, well, saying that it’s packed with a plethora of changes is somewhat of an understatement. Seriously, DICE should’ve just called this patch Battlefield 1: the novel. There are pages and pages of adjustments, all of which are just a little too lengthy to put here. It’s worth trawling through them all though to see exactly what’s been tweaked.

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Right, while you do that, I’m going to continue pestering Alessandro for answers regarding this rent-a-server business. European offerings work alright, but I’d much prefer to have something a little more South African. At least that way I can come clean and admit I’m just awful at Battlefield 1, rather than just blaming my poor performance on ping.

Last Updated: November 16, 2016

Matthew Figueira

Defence of the Ancients? More like Defence of the cabbages! Have you seen my head? I look like a Merino Sheep on pole. NO SHANGE only SHAPPIES! :D

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