I hate Quick Time Events. To be clear, I don’t hate the idea of the QTE, but the way that a number of developers shoddily implement the mechanic and then harp on about as if its the second coming of the majestic space duck. Few games get it right. Most games get it annoyingly wrong. But the upcoming Beyond: Two Souls, isn’t getting it at all. YES.
At a preview event that I can only assume we were just too damn cool to attend (Throws gang signs), Quantic Boss David Cage, the bloke who knows Ellen Page, spoke about how Beyond: Two Souls would be using a far more fluid User Interface. A UI, that would be discreet enough to not need attention-getters to alarm people into performing button sequences.
According to VG247, Cage says that Beyond: Two Souls will not be like his previous title, Heavy Rain, which required some blatantly massive on-screen prompts. Instead, combat relies on directional inputs with the right analogue stick on the PS3 controller, to create moves that are sensible and instinctual.
“No more quick-time events,” Cage said. “We didn’t really have a problem with QTEs in Heavy Rain and I don’t think that players who played the game had any problem with that, but we wanted to reconsider the possibility of – instead of saying to the player what they’re supposed to do – how could we get rid of this and let players define by themselves, conclude by themselves what they’re supposed to do?
We still have a couple of prompts here and there, but no more than in a game like Tomb Raider, Uncharted or God of War, or whatever because all games use some prompts here and there.
It’s part of what gamers are used to these days, but we use them in very few opportunities, and it’s not part of the main interface any more.
Fights slow down accordingly (Think a battle sequence from 300), giving main character Jodie time to punch, kick, parry and block her way through encounters. Looks pretty solid so far. Moving on, here’s two new videos for the gameplay content, showcasing polygonal emotion, also from VG247.
Emotions people, emotions. And knowing Ellen Page.
Last Updated: March 22, 2013