Bloodborne patch fixes game breaking bug

2 min read

Bloodborne CD6

From Software makes games that are really difficult. However, that difficulty should come from the actual design of the game, not bugs and glitches. Alessandro already told you about a game breaking bug, but don’t worry, it’s gone now.

Bloodborne has rolled out an update 1.02. It doesn’t have the fix to loading times, but it does deal with some other issues. Here are the official patch notes that you get from hitting the options button on the download on PS4.

Fixes the issue of not being able to obtain the “Lunarium Key” once the user partakes in online multiplayer as a co-operative guest by using the “Small Resonant Bell” or as a hostile guest buy using the “Sinister Resonant Bell” in the area, “Forbidden Woods.”

Bug fixes

So, you can now co-op without fear of being unable to progress in the story. However, be aware that those “bug fixes” include fixing that duplication glitch that could be exploited for unlimited blood echoes. Win some, lose some, I guess.

I am glad that they fixed the game breaking bug, I just hope that they’re also working on those loading times. They were cited most frequently by reviewers as the only major thing that could detract from the game. Once that’s patched and fixed, Bloodborne might just be the best possible game that you could get. If, you know, you’re into those types of games – as much as everyone is raving about Bloodborne, that doesn’t mean that everyone will enjoy it. At least those who are loving it can do so without fear of the game breaking bug – let’s just hope that the loading patch comes within the next week or two.

Last Updated: April 1, 2015

Zoe Hawkins

Wielding my lasso of truth, I am the combination of nerd passion and grammar nazi. I delve into all things awesome and geek-tastic. You can read more of my words over at, or just follow me on all the social networks to get the true range of my sarcasm and wit.

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