Bloodborne will have shields but you might not use them

2 min read

Bloodborne nov 5

Bloodborne has been incredibly open lately. In the months leading up to launch, we’re getting a whole bunch of information – it’s rather generous from developers considering how widely available the beta/demo was late last year. However, in all that we’ve seen, there were never any shields. This doesn’t mean that they’ve been cut out of the game.

Confirming to IGN, Japan Studio producer Masaaki Yamagiwa explained that shields aren’t the same as they were in the Dark Souls games:

If you’re always standing back and guarding, you’ll die very quickly. So you have to incorporate it into your strategy of how you play and fight. We wanted to encourage players to not hide and wait, but instead be more aggressive and pro-active in battle.

It’s unclear how shields will work in battle. Maybe they will have a smaller range of protection, or possibly make you stagger more. It seems like you’ll probably be better off using your dodging, rolling and killing techniques instead of hiding behind your shield and eventually peeking out. This isn’t a game that will be built on cheesing your way through boss battles (although that will probably still be a thing) – you’re supposed to go in and accept your fate, fighting bravely and dying often.

For those PC gamers who are intrigued by this game and holding off for an eventual release, you might as well give up now. Sony Computer Entertainment Japan’s Yasuhiro Kitao explained that while visuals are being upgraded before release to take advantage of the full power of the PS4, a PC version will not be released. Instead, he encourages gamers to pick up a PS4 so that they can play.

Is this game a console seller for you? I know in previous generations I always picked up the new consoles in time for the new Final Fantasy game, but now it’s hard to really tell when it’s time to take the plunge. Then again, I already have my beloved PS4, and I’ll probably be getting an Xbox One in time for Quantum Break… or maybe Evolve.

Last Updated: February 9, 2015

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