Capcom wants to reduce development time

1 min read


Despite their reputation in the industry for milking their franchises to death, and their more recent, much aligned DLC practices, Capcom doesn’t really churn out games in the annualised fashion of say, Activision or EA. It’s usually quite a number for years before a bona-fide sequel to a Capcom game arrives.

Capcom’s looking to change that – and wants to reduce its turnaround times from the usual 4 year cycle to 2 and a half.

“We want to reduce the time needed to develop major titles from the usual three-to-four years to only 2.5 years,” Capcom CEO Kenzo Tsujimoto told investors. “Speeding up development will probably raise the cost. But creating quality content will be vital to Capcom’s ability to survive by overcoming intense global competition.”

According to Tsujimoto, the new Lost Planet is set to hit that new two and a half year target. Resident Evil 6, on the other hand will hit shelves nearly four years after the last numbered entry.

“For DMC Devil May Cry, development will require five years due to the time needed to select development companies because of our decision to switch to external development,” he said. “But our goal is to reduce the cycle to 2.5 years for subsequent titles in this series.”

I can’t actually believe it’s been 5 years since Devil May Cry 4 was released – making me feel old all over again. While we’re talking about Capcom’s big franchises, how about we give the Blue bomber, Megaman another go, eh?

Last Updated: May 24, 2012

Geoffrey Tim

Editor. I'm old, grumpy and more than just a little cynical. One day, I found myself in possession of a NES, and a copy of Super Mario Bros 3. It was that game that made me realise that games were more than just toys to idly while away time - they were capable of being masterpieces. I'm here now, looking for more of those masterpieces.

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