Crysis 2? Great game, on all systems – but PC gamers had a lot to moan about (as PC gamers are wont to do); many felt it the game was dumbed-down from the original to appease those filthy, plebeian console gamers. More were outraged that the game’s graphical fidelity seems to have suffered from the co-development of the console versions. Where Crysis was capable of bringing just about any machine to its knees on its highest settings, Crysis 2 lacked the high-end tweaks that PC gamers love to stress their hardware with.
That’s changing on Monday, when Crytek patches DirectX 11 support in to the game, bringing it a little closer to cutting-edge.
The optional 1.9 update beefs up the already gorgeous game’s visuals by adding tessellation and displacement mapping, high quality HDR motion blur, particles motion blur, shadows and art updates, water rendering improvements, realtime local reflections, along with support for higher resolution textures and more.
The developer doesn’t expect the addition of DX11 to boost sales for the 3 month-old game, releasing it rather out of the goodness of their hearts.Â “This is much more like a gift to the high-end community,” CrytekÂ Boss Cervat Yerli said to Gamasutra “And I think gamers will appreciate that. It lifts up Crysis 2 and gives a sneak peak of how PC gaming will evolve in the future, if you support a high-end preference.”
There you go, elitist PC snobs – though many will complain and insist DX 11 support should have been in from the beginning, come Monday you’ll get yourselves another feather-in-your-cap reason to deride console gamers.
Last Updated: June 23, 2011