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Damage coming to Gran Turismo: Prologue

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It has been rumoured for a while but the head of GT, Kazunori Yamauchi, has just confirmed it.

The full game will definitely have it and there should be a download for Prologue as early as this Spring that will implement it in there.

He also mentioned something about the direction of the F1 franchise on the Playstation but IGN aren’t telling us what he said until tomorrow… So keep your eyes peeled.

IGN: Gran Turismo 5 Prologue gets Smashed

Last Updated: April 4, 2008


  1. Evilredzombie

    April 4, 2008 at 06:33

    Yes they realy have it!
    400 for a beefed up demo, you have a ( 1400mb?) update and now they add another update… why dont all games coem out as demos and they just keep adding contenet via download so that way we can run out of hard drive space and pay huge amounts on badwith cost. Sony cmon now! this is crap!

    Evilredzombie’s last blog post..Take 2 now EA’s Bit@# !


  2. Etienne Vlok

    April 4, 2008 at 07:21

    Well, at least they are bringing in damage, but this incessant patching of what is essentially a demo is setting a bad precedent.


  3. Evilredzombie

    April 4, 2008 at 07:30

    They rush the games and give it to us 80 % complete…
    Later we we get the rest we feel oh they are so nice…..look what we are getting free..

    It was suppose to be part of the game but they didnt have time to include it or the game would have been delayed…just my thoughts


  4. JimBob

    April 4, 2008 at 08:16

    I’ve never really understood the big deal about damage modelling – this is not Burnout after all and you’re not supposed to crash.

    The only way it’s important is as a penalty for playing bumper cars with the AIs, but I’ve never felt that damage really enhanced the experience of playing Forza, especially since it is so unrealistically implemented.

    It’s just a bullet-point feature that people have got overly obsessed with. Personally, I’d rather have more tracks and cars and better AI than have them expend so much energy on damage modelling.


  5. Fox1

    April 4, 2008 at 09:15

    Looking at GRiD’s extremely realistic damage, GT5 will have to bring damage to the game.

    @JimBob- It’s not a sim if there’s no damage. When a car crashes… it gets damaged in the real world. I think thats what GT5 and FORZA 2 try to model in order to give us a realistic race sim experience.

    Adding the cost of the GT5 demo plus the cost of bandwith to download the updates and the cost of a DS3, you might as well get GRiD thats out in June 😉


  6. bokka1

    April 4, 2008 at 09:22

    This is long overdue for such a titan in racing games.

    @JimBob: This is good news for PS3 fanboys, you let it sound as if it is a bad thing to have damage in the game.

    WTF with the Burnout reference.


  7. Fox1

    April 4, 2008 at 09:32

    @Lazy- Wouldn’t players that don’t download the damage patch have an advantage against those that don’t?


  8. Fox1

    April 4, 2008 at 09:35

    Let me correct that:

    @Lazy- Wouldn’t players that don’t download the damage patch have an advantage against those that do?


  9. Evilredzombie

    April 4, 2008 at 10:21

    In order to play online you have to load the patch

    Evilredzombie’s last blog post..Take 2 now EA’s Bit@# !


  10. abe

    April 4, 2008 at 10:30

    Just point the update after purchasing the game is 200mb and not 1400mb. Its only 1400mb if you have the japanese version. But seriously damage is the one thing I always felt was missing and I am extatic that its arrived. Sure you arnt supposed to crash, but sometimes you do, and when that happens I expect it to seem realistic!


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