By now the world already knows that popular mod DayZ is being developed as a standalone game. And the world rejoiced as it was promised that updates will be given parallel to the development of the game and the developers are keeping to that promise.
Some work in progress interior screenshots have been released with basic texture work and initial lighting passes. Dean “Rocket” Hall has posted a blog with some info on what’s going on.
Our artists have been very busy, methodically going through all buildings in Chernarus and adding interiors. The task can be pretty difficult, when the buildings where made interiors were not considered so it an be a challenge for the artists to make the interiors both look correct and work properly.
The village I used to take the screenshot in now has all its buildings enterable, including the sheds. Most focus has so far been on the buildings that are situated outside of the center, but focus now is turning to doing interiors for the city buildings. This is complicated by our desire to dramatically increase performance, and given the scene complexity inside cities we need to balance this with the desire to increase building scavenging opportunities inside the cities.
This was really just a very quick drop of a few screenshots, I’ll try to put forward some more screenshots of our artists work in the next few weeks.
DayZ will follow the Minecraft development model, fast iterations with the community alpha available for a heavily discounted price.
Here are some of the screenshots, you can check all of them out here.
Last Updated: October 16, 2012