Destiny is going to be huge

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DestinyMoon

The Destiny Beta is now done and dusted, and many of you will be suffering bouts of withdrawal as you wait for the game’s September release. Though I didn’t get to play it nearly as much as I’d hoped, I rather enjoyed the small sample of the game’s final content on offer. Just how much content will there be in the final game though? According to information data-mined from the beta, quite a bit.

According to the datamining, Destiny will contain at least 22 single player missions set over 5 explorable areas. The game will also host a number of the co-op Strike missions,  plus one or two giant raids.

“There are 23 known story missions, 8 unknown and 1 mission are the credits. For the strike there are 5 nightfall missions, 6 normal missions, 4 vanguard missions and the rest are duplicate. I have a feeling that the nightfall missions are the regular missions during the night although I can’t confirm this at all,” says the chaps behind DestinyDB

That all ends up being quite a bit of content. What’s interesting though, is that Bungie seems to have confirmed that each planet will only have one explorable region – meaning that Old Russia is possibly all we get to see of a fallen Earth. That shouldn’t dissuade you though. What you got to play in the beta is little more than a tease. Responding to fans on neoGAF, Eric Osborne, Community Manager at Bungie, said the game is pretty huge.

Destiny’s pretty big. It’s the biggest game we’ve ever made, by far, and we’re sort of known for making games you can play for months, years, and even decades if you’re a little bit…dedicated.

With Destiny, we’re looking to exceed what we’ve done before, not just in terms of scale – the Moon is our smallest destination – but in terms of scope and breadth of activities. That’s true for day one, as you expect, but it also means we want Destiny to have super long legs.
If we’re fortunate enough to have you playing months after launch, you still find lots of compelling stuff to do. That will manifest itself in a myriad of ways, from straight up content to cool activities we’ve yet to show off.

We think we did a decent job supporting Halo, post launch, but we were only ever able to cater to the competitive set. That left a lot of players out in the cold. That made a lot of the team grumpy. We wanted to do better. So, Destiny is philosophically built support every type of player, and all modes with ongoing activities and events. We look at it quite a bit like television programming, as opposed to a singular film, as we had in the past. We think it’s gonna be pretty great, but we wanted to test out a bunch of our new stuff with Beta, to make sure we could flip knobs and levers live, reacting and responding with lots (and, ho boy, did we see LOTS) of players online and playing.

Beta was water wings. Level 8 is nothing. You barely scratched the surface, and it seems like some folks had fun with what was there.

If you did, good news. More soon.

Did you play the beta at all? Has it got you convinced, or do you still just not get the hype?

Last Updated: July 28, 2014

Geoffrey Tim

Editor. I'm old, grumpy and more than just a little cynical. One day, I found myself in possession of a NES, and a copy of Super Mario Bros 3. It was that game that made me realise that games were more than just toys to idly while away time - they were capable of being masterpieces. I'm here now, looking for more of those masterpieces.

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