If you’re looking for a properly condensed form of Destiny for a quick lunchtime break, it’s off to the arenas with you. Prison of Elders and the Court of Oryx both offer their own unique flavour of action, but option the third in Rise of Iron that goes by the name of Archon’s Forge looks to merge the two arenas into one ultimate form. Encounters that won’t be as long as what you’d find in the Prison of Elders, and a touch bit meatier than Oryx’s court.
According to GameInformer, Archon’s Forge will be located deep within the Plaguelands and operate according to some horde mode logic. Fallen enemies will come gunning for your skull, and you’ll need to finish them off quickly enough to have them call in a boss for you and your pals to tackle. Here’s where it gets even more interesting: Defeating that boss will drop armour with an Archon’s Forge theme, with the light level attached to it being significant enough to help you ascend even higher.
Death also has a stiffer penalty. Peg in the middle of combat, and if you choose to respawn you’ll do so right outside of the locked gates of Archon’s Forge. In other words, wait for a teammate to revive you instead of getting trigger-happy with the Square/X button on your controller. The lore regarding Archon’s Forge also builds on the Fallen legends, as Gameinformer described it:
It plays off the Fallen hierarchy system. A Fallen foot soldier has to scavenge for a piece of SIVA technology to prove his worth to his House, and then he offers it up at the Archon’s Forge in order to earn the right to fight and improve his standing. So, in effect, when you find these SIVA pieces that trigger the start of a fight, you’re stomping all over the Fallen ascension rituals!
Ha! Take that sacred culture! Destiny: Rise of Iron is out this September. Just remember, don’t feed the wolves on Felwinter Peak. Unless you’re not that attached to your face and don’t mind looking like a Gary Oldman cosplayer from Hannibal.
Last Updated: August 15, 2016