Destiny’s loot system is still deviously unfair

3 min read

Even this glitch is unfair

There isn’t much good to say about how Destiny deals with endgame content. Once you hit that Level 20 soft ceiling, it’s all left up to chance. Progression is based on new gear, so two roommates set out to see just how many times you’ll have to grinds Strikes in order to get some shine new Exotic weapons. It took them a long, long time.

As described on Reddit, the two roomamtes set out to see just what loot Strikes rewarded players with. They did this but playing each Strike no less than 200 times, comparing what loot each gave at the end. Both of them ignored loot that enemies dropped, opting to finish each Strike as quickly as possible rather. i’d probably do the same if I was endlessly grinding each of them hundreds of times.

The results? Well, unsurprisingly, it’s extremely rare to get an exotic drop, with the ultra special gear only dropping an average of once every 50 runs. It doesn’t just take Exotics to level up, but seeing the drop rate for Legendary gear so low as well says a lot for Bungie’s strategy to keep you playing until you literally want to burn the game in a blazing bonfire.


  • The Devils’ Lair : 24/200 (12% of the time) average completion time: 7:11, Fastest completion time: 6:15. longest same map streak: 5
  • Will of Crota : 25/200 (12.5% of the time) average completion time: 10:32, Fastest completion time: 9:21, longest same map streak: 2
  • The Summoning Pits : 28/200 (14% of the time) average completion time: 6:11, Fastest completion time: 5:32, longest same map streak: 2
  • The Nexus : 32/200 (16% of the time) average completion time: 5:31, Fastest completion time: 4:21, longest same map streak: 3
  • Winter’s Run : 20/200 (10% of the time) average completion time: 8:55, Fastest completion time: 8:01, longest same map streak: 2
  • Cerberus Vae III : 12/200 (6% of the time) average completion time: 8:11, Fastest completion time: 7:16, longest same map streak: 1
  • Dust Palace : 47/200 (23.5% of the time) average completion time: 7:49, Fastest completion time: 6:15, longest same map streak: 11 (This sucked so bad)
  • The Undying Mind : 12/200 (6% of the time) average completion time: 12:11, Fastest completion time: 10:55, longest same map streak: 2

LOOT TABLES: (based on 400 drops 200 for me and 200 for roommate)<

  • Rare Armour Engrams: 432 (1.08 per strike)
  • Rare Weapon Engrams: 200 (0.5 per strike)
  • Legendary Armour Engram: 11 (1 every ~36 strikes)
  • Legendary Weapon Engram: 9 (1 every ~44 strikes)
  • Exotic Weapons: 8 (1 every 50 strikes) icebreaker, hardlight, hawkmoon, 4th horseman x2, monte Carlo x2, No Land Beyond Legendary Ship: 12 (1 every ~33 strikes)
  • Mote of light: 28 (1 every ~14 strikes)
  • Strange Coin: 12 (1 every ~33 strikes)

Now this isn’t strange for a game that is essentially an MMO. They’re aim is to keep players grinding endlessly, but what most MMOs have that Destiny lacks is a wealth of content. Instead you’re left shooting at the same enemies in the same handful of Strikes over and over again, especially if you want to have any hope of leveling up.

Still, if logging on and blazing through the same Strikes everyday is still entertaining for you, then that’s great. At the very least you’re getting some value out of a game I regretted purchasing just a few days after launch.

Last Updated: January 20, 2015

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