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Diablo 3’s pets are getting tougher

3 min read

December 3rd, 2010 @ 05:16:49

How much is that wisp in the window? Can it add several beneficial stat boosts to my wizard and lay suppressing fire during a Nephalem Rift mission? Or have I messed up the lyrics that classic song? What I do know, is that PETA most likely has a decent reason to hate Diablo 3, because damn man, pets die easy in that game, Perhaps a little too easy. And since Diablo 3 happens to be a game that is forever being tinkered with, you can expect your bestest of pals to get a power boost soon.

“Pets should be roughly as survivable as the player,” game designer John Yang said on the Battle.net forums. What that means is, is that while pets won’t be laying down massive amounts of damage in Diablo 3, they will be far tougher to kill. Think of it as your in-game pets unlocking the Parktown Prawn rune.

To work towards the first goal, Pets should take reduced damage based on how avoidable the monster attack normally is for a player. This is done instead of giving pets AI to run away from damaging attacks, which would cause them to lose out on DPS time. These monster attacks exist in a spectrum but roughly fall into 3 categories.

Here’s a full list of the upcoming tweaks:

  • Pets should scale with your survivability stats. They currently scale with most of your stats but not all of them. This is being worked on.
  • Pets should derive their Toughness from yours, and if you skip out on it, your pets’ survivability should be noticeably lower as a result. On the flip side, they should be noticeably tougher if you’ve increased your own Toughness. You shouldn’t skimp on Toughness just because you have pets.
  • We don’t want pets to be invulnerable tanks. In the live environment pets are too squishy, but even after our review is done in a future patch, if your pets are still dying a lot, we want you to be looking to increase your Toughness, which will consequently increase your pets’ survivability.
  • Full damage to pets – Basic melee/weak projectile attacks, not expected to be always avoided by a player.
  • Reduced damage to pets – Special attacks such as fireballs, which typically deal more damage than a basic attack, are pretty bright and visible, and can sometimes be avoided by the player. Good example are Perdition’s volley attack or Agnidox’s fireballs.
  • Drastically reduced damage to pets – Persistent AoEs for which the player is intended to move out of quickly or highly-telegraphed attacks for which the player is intended to avoid altogether. Examples are Thunderstorm monster affix, Mallet Lord’s arm attack, or Morlu meteors.

While this kind of update won’t really phase Barbarian or Demon Hunter players too much, you can bet your legendary-adorned ass that Witch Doctors are going to be happy when this future patch arrives.

Last Updated: September 15, 2014

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