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E3 2013: Bayonetta 2 is easy to touch

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bayonetta 2 (2)

You look at the line up of games, and chances are that you’ll feel that a little too family friendly. Personally, I don’t have a problem with that, but if the Wii U console wants to attract a larger audience, it’s going to have to shed some blood. Or get gratuitous with the action. And buddy, Bayonetta 2 is both.

Going hands on with the demo, it was actually surprising how well the game format from Platinum had adjusted to the Wii U gamepad. Controlling Bayonetta in an opening stage felt fluid and smooth, very similar to the first game.

Attacks were fast, action was constantly dialled up to 11 and performing a dodge at the right time still froze the action and allowed Bayonetta to deal some devastating counterattacks. It’s the use of these combos and dodges that forms the crux of the game, as well as sets enemies up for those painful to watch torture attacks.

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But it’s the sheer lunacy of the battles that set this game apart from other brawlers. Fighting on a speeding jet before a massive angel beast splits in twain and forces you to hop on the wreckage to safety, is just the tip of the iceberg here.

Throw in some off –screen play with the action taking place solely on the small screen, and you’ve got a well rounded game, that makes decent use of the touchpad on the screen. It’s more of a feature for less skilled players to use that option, as the game does become ridiculously easy when done, but it’s still an idea that is nicely implemented.

If you’ve bought a Wii U recently, and you’re aching for a more action packed game that doesn’t rely on magic mushrooms, then Bayonetta 2 might be that cheesy slice of insanity on which to pay attention to when it eventually releases.

As for the rest of you who happened to play the game and were worried that it might get dumbed down for the Wii U? Trust me, you’ve got nothing to worry about.

Last Updated: June 14, 2013

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