Last week, Riot teased a brand new champion for League of Legends. All we could really glean from the short clip is that this upcoming character has a gun, some sort of fascination with the arts, and somewhat resembles Handsome Jack. Now though, we can finally see who this Virtuoso is, and exactly what he is capable of.
Say hello to Jhin – League of Legend’s new champion:
Jhin’s assembling his gun and orchestrating his grand entrance onto the Rift. He’s meticulous and calculating – League’s slowest marksman yet. But when the murderous artist gets you in his sights, when he catches you off-guard, there’s not much that’ll save you from an inevitable, perfect death.
He looks incredibly menacing! Does he have a set of abilities to match that evil, creepy looking face? Well with a passive called Whisper, I certainly think so…
Jhin’s gun – Whisper – chambers four shots, the last of which always crits and applies extra damage based on a portion of his target’s missing health. After firing all four shots, Jhin takes a moment to reload.
Jhin’s crits deal less damage than normal, and his attack speed doesn’t actually scale with attack speed. Instead, Jhin gains attack damage from any attack speed and crit chance he earns through itemization and runes, while crits give him a burst of movement based on his attack speed.
Q: Dancing Grenade
Jhin throws a cannister at a nearby targeted enemy. After landing, the cannister bounces up to four times on other nearby enemies. Killing an enemy with Dancing Grenade causes the following bounces to deal extra damage.
W: Deadly Flourish
Passive: Enemy champions that have been struck by Jhin’s basic attacks, Captive Audience, or any allied damage are marked for a few seconds.
Active: Jhin fires a massively long range shot that damages all enemy minions and the first enemy champion in a target direction. If the enemy champion he strikes has already been marked, they’re briefly rooted, while Jhin himself gains a burst of movement speed.
E: Captive Audience
Jhin places a trap on the ground that turns invisible after arming. Enemy champions that walk over the trap trigger it, revealing and marking them with Deadly Flourish and creating a large slowing zone. After a brief pause, the trap detonates, damaging all enemies inside its explosion.
R: Curtain Call
Jhin fully assembles his weapon before taking aim in a target direction, revealing all marked targets in a huge area. He can then fire four rounds that stop at the first enemy champion struck, slowing them and dealing damage based on their missing health. Jhin’s fourth and final shot with Curtain Call deals massively increased damage and is guaranteed to crit.
I quite like the look of that ultimate ability. It can be great for setting a teamfight up with that slow and burst of damage, or perfect for picking of fleeing enemies. The latter is probably the best application.
What do you think oh Jhin? Is he a great addition to Summoner’s Rift? He should be properly playable soon enough!
Last Updated: January 13, 2016