Gentlemen, there comes a game that every so often sets a new benchmark for the industry. A game so significant, that it will be copied for years to come. I can say with absolute hyperbole,ultra-hype, little evidence and even less sense that Just Cause 3 shall be such a game.
Here’s the official synopsis of the game, via Game Informer:
It’s been more than four long years since Swedish developer Avalanche Studios released the outrageous open-world game Just Cause 2. Players gravitated to gunfights atop moving vehicles, the versatile parachute, and the innovative tether that could link nearly any two objects, humans, or a combination of the two. The 400-square-mile world provided the ideal backdrop for players to go nuts, with many players hitting the 100-hour mark to earn 100-percent completion or to simply goof around with the wild physics. The mod and YouTube community kept interest in the game alive for years after launch and eventually pushed sales to more than six million units.
In 2015, the beloved series returns with Just Cause 3 on PlayStation 4, Xbox One, and PC. We got the chance to be the first people outside of the studio to play not just 10 or 20 minutes, but several hours of the game. The time flew by as we tried out the vastly improved parachute and grapple mechanics, terrorized the latest dictator’s well-defended bases, and soared through the sky with the all-new wingsuit. Just Cause has never played this smoothly, and as you’ll see in the cover story launching digitally today, it’s never looked this good.
Are these…tears rolling down my face? Yes, yes it is. I won’t deny that Just Cause 2 had quite a few design issues, but these were largely glossed over by some excellent gameplay and the aforementioned combo of parachuting and grappling around stages. Just Cause 2 was delirious, stupid fun. I’m hoping that the second sequel takes those ideas, and runs wild with it.
Last Updated: November 12, 2014