Final Fantasy XV devs talk size, exploration and difficulty

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It’s coming. Final Fantasy XV is finally coming this year, side-stepping the vaporware throne that was previously sat on by Duke Nukem Forever. After a ludicrously long time in development, Square Enix has earmarked 2016 as the year for a brand new Final Fantasy that doesn’t feature a sullen and emotionally-dead pink-haired protagonist leading the charge.

But people have questions. Will Noctis ever finish his soup, or was that E3 reveal too much of a tease? What product do the main characters use to give their hair such lift, to the point where being doused in Marlboro fumes has no effect on their locks? What’s the mileage like on that road trip car we keep seeing?

Fortunately, other people had better questions to ask on the Final Fantasy forums, questions which were soon answered. Here they are, copied and pasted below:

Will large buildings have multiple warp points to allow Noctis to scale and explore rooftops?

“Why of course they will!” lead level designer Terada Takefumi said.

The warp ability that lets you teleport instantly to high up locations is a vital part of FFXV’s battle system. The ability to use multiple warp points in a strategic manner is especially prevalent in the game’s large scale battles over urban terrain. It is not just the buildings though, and we have also created exciting aerial battles with flying foes and gigantic boss enemies, so watch out for those.

How much of the big cities like Altissia/Insomnia will we be able to explore?

“I can tell everyone a little about Altissia at this time. Altissia has many and varied locations, such as multiple cafes, ship-bourne market places and parks etc,” Final Fantasy XV planner Ishikawa Tomonori said.

The city is of a considerable scale, to the extent that even the developers sometimes get lost there! The player is free to take a leisurely walk around the complex maze of streets, or ride the gondola to see the sights and there is also added enjoyment to be had looking for restaurants to visit! You are bound to encounter some unique characters when exploring the city streets.

So we have created lots of different things to enjoy in Altissia and hope everyone is looking forward to visiting!

How will the difficulty modes compare in terms of XP gain, enemy stats, damage and AI?

“The equivalent to difficulty level settings in FFXV is a system where you can switch between different battle modes,” lead game designer Takizawa Masahi said.

By having this ability to switch modes, we want to make it so that both players who like action oriented, technical gameplay and also those who want to fight at a slower, more relaxed pace can all enjoy the combat in their own style. This switching system is a key part of the gameplay that we decided to introduce based on the feedback we received from the Episode Duscae demo. We will go into more detail about the system closer to the game’s launch so stay tuned for more information.

Square Enix says that 2016 is the year of Final Fantasy XV. And hopefully a new Sigh meme as well, as the current Lightning image needs a permanent vacation.

Read  You’re going to need to be a guerrilla in the mist when it comes to combat in Shadow of the Tomb Raider

Last Updated: January 12, 2016

Darryn Bonthuys

Something wrong gentlemen? You come here prepared to read the words of a madman, and instead found a lunatic obsessed with comics, Batman and Raul Julia's M Bison performance in the 1994 Street Fighter movie? Fine! Keep your bio! In fact, now might be a good time to pray to it!

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