So what kind of game is Epic creating, with Fortnite? It’s got zombies, DIY forts and what looks like some hefty doses of strategy and resource management so far, but according to design director Cliff Bleszinksi, Fortnite is going to be a game that all kinds of gamers, even the ADD ones such as himself.
Talking to Polygon, Cliffy of the B said that there is “not just one way to play”, and that “you could play this game without ever getting attacked”, a statement on the “play your way” design of the title.
“I’ve been banging that drum on all of our products,” Bleszinki said. “There’s not just one way to play it, which internally sometimes we struggle with. ‘Are we a shooter? An RPG? A building game?’ We can be all of that.
I’m an ADD gamer. One minute I’ll collect and scavenge and explore. The next minute I’ll want to crush whatever’s in front of me. We’ve got the killing thing down at Epic. We know how to kill bad guys. If you want that, that’s still in this game. But opening this up to wider audiences is really exciting.
There aren’t too many details out on the game though, although Epic has confirmed that resource gathering is a part of it, and that players will be up against foes which aren’t zombies, but are “zombie-like”.
“There is some risk involved to the scavenging right now in the current design,” Bleszinki said. “Depending on how you break down a wall, you might break down a wall and find something behind it.
We’re intentionally keeping a lot of it vague on purpose. What we’re hoping is that we have a lot of in-world storytelling that people can piece together and solve these mysteries. Now we’re in a world of wikis, YouTube and forums where, if we leave the pieces of the puzzle out there, the collective hivemind of the Internet will put it together.
With the game scheduled for a PC release, expect a beta sometime in 2013, which will allow for plenty of customisation and modding, something that Cliffy B is excited about, as he is “absolutely salivating to see what the mod community does,” with the game.
Last Updated: July 23, 2012