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Guillermo del Toro’s game will leave you insane

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There’s a lot of great directors in Hollywood, spinning some fantastic films out, but when it comes to unique visuals and some truly nightmarish scenarios, Guillermo del Toro is at the top of that celluloid food chain. The big guy has lent his unique style to films such as the Hellboy series, work on the upcoming adaptation of the Hobbit, and of course, the iconic Pans Labyrinth.

His next project? A video game of course, by the name of InSANE, which the director is referring to as a very nasty piece of work.

“We’re being really, really nasty in the game”, del Toro told Collider. “We’re really trying a lot of stuff that I don’t think would even fly in the movies”. The director is still busy on his latest film, Pacific Rim, meaning that work on the game is rather slow at this point, but he is still participating in weekly chats with his development team.

“We exchange ideas about the design, the gameplay, about the models,” he said. “It’s still two and a half or three years away, though, because videogame development is so long.”

As a man who has been around for quite some time in the film industry, del Toro still approached the project “with a lot of humility”. “I came in trying to learn a new medium because I think it’s going to be very useful for me as a storyteller,” he said.

“With a videogame, you don’t have to solve one screenplay, you have to solve 20 screenplays, because you are giving the player the illusion of free will. If the character kills another character or destroys a building, the game goes one way; if the character doesn’t, it goes another. It keeps you very nimble.”

InSANE, as described by del Toro, has been compared to a Lovecraft adventure in a sandbox environment, with the possibility of the game evolving into a trilogy when it eventually launches. Spooky atmospheres and the freedom to go anywhere from the demented mind of del Toro? Sounds like a recipe for success.

Last Updated: November 17, 2011

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