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Heavy Rain’s David Cage happy with current technology

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The next generation of console gaming is coming. We don’t know when – but it probably won’t be this year. While some developers are keen to embrace new technology (barring, you know, their prohibitive costs), Quantic Dream’s David Cage isn’t.

The guy behind Fahrenheit/Indigo Prophecy and Heavy rain has expressed disinterest in the next-gen – because there’s nothing he wants to do that he can’t already on the Playstation 3.

“We invest a lot in technologies and tools. We’re a very tools-centric company, with about 40 engineers all working on technology right now,” said Cage in an interview with devlop.”But to be honest, I’m not that interested in technology or the next generation of consoles. If we could continue with PlayStation 3 for another five years it would be fine with me,” he said. “I think the main challenges are on the creative side than on the technical side. Are there technical things I can’t do on PS3? Honestly, no. The limitation is much more about the ideas we have. When you look at the past, you realise that the technology evolved [much] faster than the concepts we rely on.”

That’s not to say that he’s wholly uninterested in the next generation.

“I suppose it is interesting, in a way. It’s more stuff to play with, I guess,”  he reluctantly admitted.

Cage last made the news with the mindblowing, emotionally resonant Project Kara tech demo – which runs in real time on a PlayStation 3 – so maybe he has a point. There’s also the fact that current AAA games cost in the tens of millions of dollars to make – and next gen is just going to push that cost of entry up, so maybe it’s really better for everybody (other than PC gamers) if we stick to the current stuff for now.

Last Updated: May 21, 2012

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