Home Gaming Get ready to apathetically yell out a child’s name as Heavy Rain launches on PC

Get ready to apathetically yell out a child’s name as Heavy Rain launches on PC

2 min read

The once PlayStation exclusive has officially launched on the Epic Store for all those that want to understand what’s so funny about the name “Jason”.


Quantic Dreams is a…well, they’re an oddity amongst developers, to say the least. Director and writer David Cage seems to have some kind fascination with attempting to combine cinematic storytelling with interactive elements in perhaps the most limited and uninspired ways possible. Look, I don’t want to dunk all over Heavy Rain, if anything it’s the best of Quantic Dreams releases but it’s also undeniably a strange experience that’s equal parts bad and unavoidably enjoyable. In the way that films like Birdemic or Troll 2 are so much fun because of what a genuine mistake they were, Heavy Rain strikes a similar chord with me.


The actual plot of the game is honestly pretty engaging. Playing as four different characters, you’ll be rail-roaded down a variety of possible outcomes to solve the case of the Origami Killer, a prolific serial killer who’s been tearing up the streets left right and centre. When the game focuses on that main goal and approaches the story as a mystery, it’s hard not to be engaged in the drama. Yet when it shrugs off that coat, you’ll be doing QTE’s to shower, pour out orange juice and shout out names in a crowded shopping centre in some banal attempt at mechanical empathy.

It’s so much fun.

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Heavy Rain is a fantastic look at the subtle differences between films and video game storytelling, providing so much information by screwing up so many components; It’s so bad you can’t help but laugh at how poorly written the whole experience is. It’s for that reason that I wanted to write this and maybe try to persuade you to play it over on the Epic Store. While it may not have graphically aged all that well, look past that to the very core of Heavy Rain because at it’s centre there is a ball of genuine mistakes and that’s just about the most human experience any piece of art could offer.

Last Updated: June 25, 2019


  1. Dresden

    June 25, 2019 at 15:35

  2. Pofadder

    June 26, 2019 at 09:38

    I started this, but when it got to a point where i had to make a sammich for the laaitie, I was like, WTF am I doing? I have such a big backlog with games to play, I’m not wasting any more time on this. Games need to be fun first and foremost, all other elements are secondary. Making virtual sammiches isn’t fun.


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