After two weeks of testing, the Call of Duty WWII Beta has come to a definite close, but that’s okay because now you can shoot space soldiers in Destiny 2 instead! Reception for the game, based on the beta, has been split. Many lapsed fans are excited for the game’s return to a simpler scheme – devoid of the barrage of perks and killstreaks. Other longed for the modern approach, missing their boosted jumps and new-fangled gadgets.
Though I didn’t play it nearly as much as I’d liked, I liked the Beta. I prefer my brand of Call of Duty to be more firmly grounded, cemented in history. I also quite liked that War mode; a faster take on Battlefield 1’s operations.
If you played the beta, and wondered how your time will shape the game’s multiplayer before release, Sledgehammer has detailed exactly how.
“Our Multiplayer Beta has come to a close. It’s been an incredible two weeks! Thank you so much for playing and sharing your thoughts with us. This game is incredibly personal to every developer at Sledgehammer Games. Nearly three years in the making, and we’re just a few short weeks from launching it live to the world. This Beta has definitely helped make the game better, and our backend launch readiness more solid. So our hats off to you for being a key part of the road to launch.”
And here’s exactly how it’s making the game better:
- As you know, we added a new mode to the Mosh Pit playlist – Kill Confirmed. For those of you who haven’t yet played, we encourage you to hop in and try it out! Mosh brings all of the fan favorite modes, now including KC. It’s a great boots on the ground game mode, and the match data we’re getting is really helpful. So please be sure to spend some time in Mosh today.
- We’ve also noticed a number of you commenting that raising the PT score to 100 for TDM might be sub optimal. This was a community ask, and it felt like a good time to compare it to weekend one. We’ve spent nearly 3 years playing, and 75 felt better to us. By the end of weekend 2, we’re looking to lock the decision, so please let us know your thoughts.
- Some of you have expressed concern about the range play needed for the Aachen map. We’re listening to your feedback and may make some map changes as a result. Thanks again for staying constructive, it really helps!
- Many of you have commented that you love the changes we’ve made to sprint-out to ADS times. We’re glad we were able to improve this and that you’re enjoying it much more. We’re talking about flinch tuning as well, though we don’t have anything concrete to share yet.
- The M1928 is getting a lot of love. It is one of the most iconic weapons of WWII, and it’s great to see it in match. We’re glad you are enjoying playing with it. It’s a popular SMG at the studio. Though not the most popular. The Airborne Division prestige unlock weapon is pretty gassed.
- A lot of you have expressed that you love the main menu music. Thank you so much for noticing all the extra creative touches we’ve added. We had a lot of amazing recording sessions with a phenomenal orchestra at a premier symphony location in Nashville. I know they will be glad to hear about all the positive reactions the music is receiving!
- We rolled out an update that includes an important fix to some audio timing on weapon fire rates. There is no actual changes to the weapon tuning, but the audio may sound different on certain weapons.
I’m mostly in it for War mode. I don’t really see myself playing the standard multiplayer stuff at all when the game’s out in early November. The Call of Duty: WW2 release date is November 3rd, 2017 on PS4, Xbox One and PC.
Last Updated: September 6, 2017