Here’s some incredibly surprising news; Yet another developer is bemoaning the Playstation 3’s stilted architecture and having a tough time getting their game to run well on Sony’s 3rd place, current-gen wonderbox. A broken record that PS3 fans must be getting pretty tired of hearing. With almost every 3rd party developer having similar concerns a full three years in to it’s life cycle, you have to start thinking that they’re not unfounded.
While the PC and 360 versions of the still-heavily-in-development game are already running at a smooth 60 fps, the PS3 is barely managing to reach half that, chugging along between 20 and 30 fps. The reason, according to Id’s John Carmack isn’t â€œlazy developers,â€ but rather an issue of hardware.
"The PS3 lags a little bit behind in terms of getting the performance out of it," John Carmack told Edge Magazine. "The rasteriser is just a little bit slower – no two ways about that. "The RSX is slower than what we have in the 360. The CPU is about the same, but the 360 makes it easier to split things off, and that’s what a lot of the work has been, splitting it all into jobs on the PS3," he said. That’s the power of the Cell, folks.
The PS3 version was originally considered to end up being the better of the console versions, on account of the uncompressed textures the capacity of Blu-ray afforded, but it seems that belief may rapidly be changing – and maybe PS3 fans are gonna have to keep on listening to that scratchy old record.
The game, of course is nowhere near completion – and all versions may run similarly by the time it’s out. If not though, it’ll be yet another feather in the cap of the console that – on paper – has inferior specs.
Source : Edge, via CVG
Last Updated: July 31, 2009