Home Gaming It’s time to hit the space bar in the social module for Star Citizen

It’s time to hit the space bar in the social module for Star Citizen

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Star Citizen is a dream. Or more precisely, a game made up of various dreams, dubbed modules. One day, all of these modules will coalesce and form the perfect being, Star Citizen Prime.

A game which will then proceed to wipe out the competition with a scorched earth policy as it cements a 1000 year rule until Star Citizen 2 is born from the ashes of our dead world. I may be getting ahead of myself here, but I firmly believe that this scenario will happen one day.

And one such module which will contribute to this, will be in the form of downtime and social spaces that will be present in the game. Star Citizen won’t just be about exploring the cosmos, as the game will allow players to meet in social hubs that allow them to celebrate missions in seedy space bars.

If you’re a Star Citizen backer, you’ll have access to the social hub module later this month. Here’s a video of said hub, narrated by the supreme overlord himself, Chris Roberts:

The zone itself has been seen before, but it has clearly been expanded on since then. Shops and pubs now have proper interiors, with the current population modelling some of the latest threads from a military surplus store. Here’s another video of that hub, that the press got to see at Gamescom last week:

Right now, Star Citizen has around 255 people working on getting the game finished according to Roberts. That’s a big crew, for a big game. The game is still drawing in backers, with public crowd-funding now sitting at over $87 million so far, from 946 739 backers. And that doesn’t even include investor funding.

The game will be out eventually on PC, and it certainly is one hell of an ambitious title so far.

Last Updated: August 12, 2015

25 Comments

  1. The Social Module looks cool and all, but the Multi Crew demo was damn amazing! Can’t wait to “Captain Reynolds” all over the verse.

    Reply

    • Alien Emperor Trevor

      August 12, 2015 at 12:41

      DAT DEMO!

      I especially liked the first time they ran it in the live stream & the Retaliator’s jump engines were too badly damaged to use & then they found out the reason they couldn’t fire torpedoes was because they’d switched them off when messing with the panel hehe.

      Reply

      • Spathi

        August 12, 2015 at 12:50

        Yeah, was cool to see a real demo and not some “Roger, over and out, tango down” super rehearsed bullshit.

        That Idris flying over the space station at the end gave me goosebumps.

        I guess Alessandro is busy with the article on that multi crew demo, with the first 4 paragraphs stating how the game has been development for millions of years, CIG (or RSI as they like to refer to the developers :)) won’t stop feature creeping and that the game is a scam! 😛

        Reply

        • Alien Emperor Trevor

          August 12, 2015 at 13:04

          What’s with all the ridiculous FP stuff that was never part of the project!?

          The Idris was cool to see, even the Retaliator just sitting out there in space looked badass – I want one of those eventually. Is also impressive to remember that was one level map.

          Reply

          • Spathi

            August 12, 2015 at 13:11

            It seems like they are getting the programming and foundation of the gaming systems in order now. Once all the technical hurdles have been overcome, I think development of the Persistent Universe will start taking off.

            For now, I’m happy to wait for SQ42. Even if it is the exact same game as Wing Commander with upgraded visuals, I’ll be a happy camper.

            Edit: What’s your game handle?

          • Alien Emperor Trevor

            August 12, 2015 at 13:14

            Me too, I backed for SQ42 – the rest is a bonus as far as I’m concerned.

          • Spathi

            August 12, 2015 at 13:14

            Edited previous post, wanted to know what your handle is?

          • Alien Emperor Trevor

            August 12, 2015 at 13:19

            It’s Vanye.

          • Spathi

            August 12, 2015 at 13:41

            Alright cool, message sent…

          • Alien Emperor Trevor

            August 12, 2015 at 13:54

            lol – I like the org name.

          • Spathi

            August 12, 2015 at 13:57

            Hahaha, thanks. Yeah, we’re not really evil – most of the time 😛

  2. Hammersteyn

    August 12, 2015 at 12:26

    Can I hook Facebook friends into this game? Need more people for Farmville

    Reply

    • Greylingad[CNFRMD]

      August 12, 2015 at 12:28

      What about Candy Pop?

      Reply

    • Greylingad[CNFRMD]

      August 12, 2015 at 12:28

      What about Candy Pop?

      Reply

      • Hammersteyn

        August 12, 2015 at 12:57

        Filthy Casual!

        Reply

  3. HvR

    August 12, 2015 at 12:35

  4. CypherGate

    August 12, 2015 at 12:39

    Question is…. How will they make their money back on this game? I mean costing ±R87 Million… gees… for a genre thats not widely popular… its such a massive risk.

    Reply

    • HvR

      August 12, 2015 at 12:42

      Well it is prepaid by the community so the financial risk is minimal.

      Guess the financial plan is similar to other MMO, offer items/feature people are willing to pay money for without being pay to win OR monthly subscriptions.

      Reply

      • Spathi

        August 12, 2015 at 12:51

        For now yeah, but once the game is released, you will not be able to purchase anything except the game with real money any more, so then it will go back to the standard model.

        Reply

      • CypherGate

        August 12, 2015 at 16:52

        I think monthly subscriptions would work best. The whole pay to play or pay to win annoys me to hell and back.

        Reply

        • Gdom

          September 10, 2015 at 16:41

          As Spathi stated above, they’ll only sell limited amounts of in-game currency once the game is live. The game is slated to be on the pay once model, with later expansions coming for future revenue. There will NOT be pay to play or pay to win models.

          All of the money they have right now is in pledges, or what amount to pre-orders. There is no financial burden or stakeholders other than the private owners (Chris Roberts and I believe his lawyer friend, not sure if there are any others).

          Reply

    • Ken

      August 13, 2015 at 04:24

      When a game is normally released, a developer is usually in the hole by a decent amount. They have to sell a certain number to even make a profit. Since this game is fully funded, however, 94% of every dollar sold goes immediately into their profit.
      In other words, they don’t need to sell very many at all to be a massive success.

      Reply

  5. Axon1988

    August 12, 2015 at 13:48

    This might not be a popular opinion, but I am happy with Elite. I had to choose between SC and Elite, and I ended up with Elite. Mostly because it’s development seemed a bit more transparent and clear cut. And so far it seems to be going according to plan.

    And I have not been disappointed in the game at all. My decision was also helped along by the exploration factor. I love exploring, and space is a completely different league of exploring.

    I do hope that SC does get somewhere though. And maybe in the future once they release I might even buy my way in. But for now, I don’t see a point.

    Reply

    • Spathi

      August 12, 2015 at 13:56

      Nah man, you speak the truth! I’ve never played Elite, but if I had to recommend a space sim currently, I’d recommend the one that is actually out – Elite.

      Reply

      • Axon1988

        August 12, 2015 at 14:02

        I guess in the end it depends on you as a person and what you are looking for in a game. To me it feels like elite is the underdog here, and I tend to support underdogs if their hearts are in the right place.

        Reply

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