Just Cause 3 is a lot of fun. It’s one of those over-the-top, ridiculous sandbox games that allows you to strap bombs to a person’s face and use them as human rockets. It’s a game that lets you pilot a fighter jet in to a building, parachute to safety and then grapple your way on board an enemy helicopter and hijack the thing mid-air. It’s the ultimate in power fantasy – but it’s been marred for many by technical issues that have made it less fun than it ought to be.
While issues haven’t made the game unplayable, they have detracted from enjoyment, particularly in instances where long load times have made you forget that you’re even supposed to be having fun. Well, that’s being fixed.
The patch is already out on PS4, but will be rolling out to PC and that other platform this week.
Weighing in at around 132MB, here’s what the patch does:
- Significantly improved loading times
- Optimizations to online stats
- General stability fixes
- Fixed an issue related to challenges, wherein vehicles sometimes disappeared when starting a challenge
- Fixed issues related to screen resizing and closing the game window before the game has fully started up [PC ONLY]
In the blog post about the patch, Avalanche took the opportunity to clear up some other issues people have been having.
- UNSKIPPABLE CUTSCENES
You can skip cutscenes, in fact – all you need to do is hold B on your gamepad, or hit ‘Skip’ from the pause menu.
- NO SPRINT BUTTON
This isn’t an oversight; it’s very much intended. Our designer’s intent was to encourage you to use Rico’s unique grapple to move around Medici far quicker than his legs would allow, as well as giving you the ability to traverse vertically.
- NO CROUCH
Rico doesn’t hide. Getting him up in the air is our version of the cover mechanic. Rico is far more deadly in the skies, than pinned behind a container on the ground.
- FINDING THE LAST CHAOS OBJECT
While there’s no mini-map to help you liberate bases and towns, you can always bring up your map to help find Chaos objects. When you’re down to the last few objects in any given settlement, an approximate location for these will be displayed on the map.
Last Updated: December 17, 2015