Home Gaming Killzone 3 Controls To "appeal to the vast majority of audiences"

Killzone 3 Controls To "appeal to the vast majority of audiences"

1 min read


Uh oh, I don’t like it when people say filthy words like “appeal” and “majority of audiences” in the same sentence.

I couldn’t come to a decision regarding my feelings on the Killzone 2 controls. On one side, they felt a little cumbersome in their ways, but at the same time, it made the game feel unique when compared to other shooters.

Herman Hulst (sounds like a Helghast name) of Guerilla Games has said in an interview though, that things are about to get lame… umm, I mean, different.

In the interview he says:

“the heavy sensation of Killzone 2 is absolutely gone; instead this feels much closer to standard run-and-gun responsiveness.”

Ok, let me translate that or you. What he really means to say is: “Killzone 3 will now feel exactly the same as Call of Duty”.

Now, I don’t actually have any proof of that, but really, in a world where the Call of Duty and Modern Warfare franchises are the biggest thing since double-rainbow sliced bread with a side of explosions, it means that it will feel just like them.

Want it to feel different to those other war games you already own? Buy a Playstation Move and play it with that instead, because it is supported, along with 3D. The only problem then, is that you may very well become a hardcore gamer wearing goofy glasses and waving a ping-pong dildo around your living room.

Now that’s some serious gaming right there.

Source: GoOnlineGames

Last Updated: July 13, 2010


  1. Damn, I liked that you could feel the character’s weight, added a bit of believability to the gameplay. This saddens me 🙁


  2. Q121

    July 14, 2010 at 11:15

    Ping pong dildos are hardcore!


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