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LA Noire Too Big For Xbox 360?

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I haven’t heard much about this game but some interesting news is doing the rounds this morning.

Kotkau received a tip from an inside source over the weekend and he had this to say about the game.

* The game will be a free-roaming title with a historically-accurate recreation of Los Angeles in 1947.
* Team Bondi has even hired a costume designer to research the clothing of the era so the game’s attire can be accurate.
* Aside from main story, side missions will be based on actual cases pulled straight of the newspapers of 1947.
* A US Marine plays a big role in the story.
* Not so exclusive…but LA Noire definitely ain’t coming to Xbox 360, the size of the game is an obstacle to this.

So nothing to interesting until the last point, is Sony going to prove everyone wrong with its decision to include the Blu-Ray player? This is not the first time we have heard this and I doubt it is going to be the last.

But how can it not be an exclusive and at the same time state the 360’s DVD is to small? Are they planning on releasing it in HD-DVD or Blu-Ray for the PC? Or just multiple discs?

LA Noire Too Big For Xbox 360? | Kotaku Australia, the Gamer’s Guide

Last Updated: October 9, 2007

4 Comments

  1. Ruslan

    October 9, 2007 at 07:06

    I wonder exactly is this is becoming a lazy programmer excuse to not optimize data due to the BR’s large storage capacity or … ? I mean with less graphical RAM on the PS3 for textures why exactly would the game require so much space?

    It would be nice to see some previews of LA Noir on the web by Xmas.

    Reply

  2. Craig Nicholson

    October 9, 2007 at 13:23

    I laugh at games that need such large format discs. If the developers had the time and the skill they could most likely store it on DVD quite easily. Just wait to see how much preloading is needed to beat long load times.

    Remember the ultimate limiting factor is that the consoles have a small amount of system and video memory so if they really need such a large amount of disc space then they’ll need to be loading constantly to keep up with it. There goes the MTBF of the drive. LOL.

    Reply

  3. Frikkels

    October 9, 2007 at 16:39

    Have a look at “The making of BioShock” as well as the credits for bioshock. 2k has entire teams dedicated to optimization for consoles.

    I have to agree with Ruslan that it sounds like a lazy programmer’s excuse.

    Reply

  4. Abe

    October 9, 2007 at 20:37

    Haha it sounds like crying fanboys ^ ^ ^ 🙂

    Reply

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