The latest Overwatch PTR patch is chockfull of experimental hero tweaks

3 min read

Overwatch PTR

Blizzard sure don’t waste time. Just yesterday, they said that a future Overwatch PTR patch would explore some significant hero changes. I expected that update to come out, I don’t know, like next week at the very least.

Well, what do I know about Blizzard’s release schedules? Nothing apparently, because the latest Overwatch PTR patch has been let loose already, and it is indeed chockfull of some interesting tweaks. Check it out:


  • Dealing damage to non-players (like like Torbjorn’s turrets or Symmetra’s teleporter), no longer charges ultimate abilities
  • Ultimate costs have been increased by 25% for all heroes

D. Va

  • Mech health increased to 200 (formerly 100). Armor remains at 400
  • Movement speed while firing has been increased by 25%

Soldier: 76

  • Pulse Rifle
    • Bullet damage increased from 17 to 20
    • Maximum bullet spread Increased from 2.2 to 2.4


  • Nano Boost
    • No longer increases move speed


  • Blizzard
    • Ultimate cost has been increased by 15%


  • Amp It Up
    • Healing-per-second has been decreased by 10%


  • Particle Barrier
    • Power gained from barriers decreased by 20%
  • Projected Barrier
    • Power gained from barriers decreased by 20%


  • Scrap is now automatically generated over time
  • The amount of scrap collected from a fallen enemy has been decreased by 40%
  • Forge Hammer
    • Swing speed increased by 25%
    • Damage decreased by 27%

Admittedly, these adjustments aren’t nearly as dramatic as I thought they’d be, but they’re still pretty big nonetheless. That increase to each hero’s ultimate costs for example is going to change things up somewhat.

If you aren’t happy with some, or any of these changes (Mei’s ulti is being nerfed? NOOO!), don’t worry, they may not stick in the long run. As Overwatch Community Manager Josh Engen points out, this test is going to last longer than usual, and Blizzard will use the extra time to tweak accordingly:

We don’t typically have the time to try multiple configurations to our hero balance composition, but the extended length of this PTR gives us a unique opportunity. Throughout the PTR, we’ll be continuously adjusting our heroes’ stats, which will provide valuable data needed to make some tough decisions.

None of these changes should be considered final, and we’ll continue to update this post as the PTR progresses. Please feel free to provide feedback throughout this test.

I wonder if we will see any other heroes come under inspection? Roadhog for example, needs some attention I reckon. Look I love the hero to bits, but it does feel like his hook cooldown is just a little too short. I do think some testing should be done with him at the very least.

Also, when will we see Symmetra’s changes put through their paces? I’m eager to know how Blizzard are addressing that hero to make her into something less situational. Perhaps she will show up a little later in this PTR.

Last Updated: October 21, 2016

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