Speaking to PC Gamer, Valve have said that one of the prototypes they were working on before it eventually became the sublime, zombie-killing co-op game we all know and love was a flying Fairy RPG game.
â€œThere were a few failed starts to build Left 4 Dead,â€ Valve’s Doug Lombardi said. â€œWell, there was the flying fairy game. Is that the one you were referring to?â€ responded Krispy Kreme’s favourite customer, Gabe Newell.
Erik Johnson said the fairy prototype had spells â€œbased on movement and mouse gestures. It was so bad.â€ â€œThat was a useful failure to us,â€ affirmed Gabe â€œbecause it was so clearly dumb that it made us say, â€˜OK, what are we actually good at that we can do instead?’â€
â€œIt was so bad,â€ he says, â€œyou wanted to ask yourself: â€˜How could we make a game that was this bad? And how should we make a game?’ And we said we should focus on what we do really well, so why are we doing this game which was kind of aâ€¦ it wasn’t really an RPGâ€¦ it was this action fantasy sort of role playing game that had no story. And then we said â€˜OK, that’s so horribly wrong. What we should focus in on is AI and playing in co-op, and that’s the interesting opportunity.’ That was where Left 4 Dead came from.â€
I think we can all be thankful Valve didn’t follow through on that; but I can’t but feel that there’s a bit of fanciful storytelling going on here. As far as I can remember, Left 4 Dead came about when the Valve-acquired Turtle rock Studios – famed for their work on Counter-strike – made a significant upgrade to their Counter-Strike AI engine.
Source : PC Gamer
Last Updated: August 27, 2010