Left 4 Dead started Out as a Flying Fairy Game?

2 min read


Speaking to PC Gamer, Valve have said that one of the prototypes they were working on before it eventually became the sublime, zombie-killing co-op game we all know and love was a flying Fairy RPG game.

“There were a few failed starts to build Left 4 Dead,” Valve’s Doug Lombardi said. “Well, there was the flying fairy game. Is that the one you were referring to?” responded Krispy Kreme’s favourite customer, Gabe Newell.

Erik Johnson said the fairy prototype had spells “based on movement and mouse gestures. It was so bad.” “That was a useful failure to us,” affirmed Gabe “because it was so clearly dumb that it made us say, ‘OK, what are we actually good at that we can do instead?’”

“It was so bad,” he says, “you wanted to ask yourself: ‘How could we make a game that was this bad? And how should we make a game?’ And we said we should focus on what we do really well, so why are we doing this game which was kind of a… it wasn’t really an RPG… it was this action fantasy sort of role playing game that had no story. And then we said ‘OK, that’s so horribly wrong. What we should focus in on is AI and playing in co-op, and that’s the interesting opportunity.’ That was where Left 4 Dead came from.”

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I think we can all be thankful Valve didn’t follow through on that; but I can’t but feel that there’s a bit of fanciful storytelling going on here. As far as I can remember, Left 4 Dead came about when the Valve-acquired Turtle rock Studios – famed for their work on Counter-strike – made a significant upgrade to their Counter-Strike AI engine.

Source : PC Gamer

Last Updated: August 27, 2010

Geoffrey Tim

Editor. I'm old, grumpy and more than just a little cynical. One day, I found myself in possession of a NES, and a copy of Super Mario Bros 3. It was that game that made me realise that games were more than just toys to idly while away time - they were capable of being masterpieces. I'm here now, looking for more of those masterpieces.

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