After a positive showing at E3, Metal Gear Solid V: The Phantom Pain looks like one of the must-have games to own on a new console. But it’ll be releasing in two parts, with a prologue titled Ground Zeroes arriving before the main game. And there’s a reason why Kojima is doing that.
“If I were to put it in Hollywood movie terms, the prologue, that is Ground Zeroes, would be similar to the first 10-15 minutes that are meant to ‘captivate’ [the audience],” series creator and developer Hideo Kojima said to Famitsu via SiliconEra.
At first, something will happen, then the title will appear like ‘bam!’ and then nine years later, a big event will be the start [of Metal Gear Solid V]. That’s how the story will be connected.
As far as the game itself goes, The Phantom Pain will take place in an immense open world map, while Ground Zeroes takes place in a smaller open world.
It would’ve actually been better to release it all at once, but by the way things are going, it appears likely that Phantom Pain will be coming out around the time the PlayStation 4 becomes more spread out. That means we would’ve had to make people wait a while longer.
And as far as Metal Gear Solid games go, this latest one has plenty of work to do, thanks to the open world structure that Snake will be exploring. Something that Kojima confirmed, saying that despite several recent reveals, the game was far from complete.
“Prior to the announcement of Metal Gear Solid V, last year, we showed a Fox Engine implementation video,” Kojima said.
Then, we also showed the Fox Engine in a presentation video at GDC 2013. Since we revealed information on a regular basis, there were many who believed that Metal Gear Solid V was already complete, and there were many voices from fans saying ‘we want to play it soon’.
However, The Phantom Pain has enormous volume, so it will require much more time. So, together with the marketing staff, we consulted ‘what ifs’ and such, and came to the decision of allowing fans to at least play the prologue, ahead of time.
We want to offer it for as cheap as possible, so at first we thought about making it as a download only; however, after thinking about people around the world, and how some places don’t have the best connectivity, we’re preparing a physical version.
I’m keen to try the prologue out for myself, but it all depends on the price barrier. And with new-gen console prices having suddenly and magically increased thanks to our exchange rate, that might be an obstacle for quite a few gamers.
But for those fans who do buy and play the prologue, they might get something extra in the Phantom Pain according to Kojima. Currently, The Phantom Pain is scheduled for a late 2014 release. But something smells like Sons of Liberty to me regarding those dates…
Last Updated: December 4, 2013
Major Commodore 64 Darryn B
December 4, 2013 at 11:28
I’m just commenting here so that I don’t get least comments yet again.