Call of Duty: World at War from developers Treyarch released at the end of last year, and brought with it a 4 player co-operative campaign as well as the Nazi-Zombies mode that offered hours of re-playable joy.
Modern Warfare 2, will have none of these things, and on top of that, the campaign mode will not be getting co-operative options either.
Instead, Modern Warfare 2 will have a standard single player experience and a seperate mode called “Special Ops” which will offer a re-playable co-operative experience.
Modern Warfare 2 developers Infinity Ward have told videogamer.com that these are decisions that they had made during the games development.
Are they slacking, or do they have a good point? Details after the jump.
I don’t think I could ever call the guys from Infinity Ward slackers as they have proved time and time again that they are top class game developers, so I assume that they have a good reason for taking away features that Treyarch had put in.
I don’t think that they mean that Treyarch didn’t make good decisions, but had the following to say with regards to their decisions:
â€œWe don’t do co-op in our story because we’re crafting a very specific experience and we don’t want to ruin that by cramming co-op into it. We take the moments that work really well with co-op, we bring them out and we put them in Special Ops.â€
As much as I love co-operative play, I think they may have a very good point when it comes to engrossing a player in a good campaign. They also go on to say:
“It’s all about pacing”
â€œSometimes moments get toned down because they don’t fit with the pacing of the experience you’re trying to deliver. There (in Special Ops) it’s all about fun. It’s about playing over and over again, getting a better time – you’ll have a time at the end of it – it’s about challenging a friend going in on co-op and trying to beat it on veteran.â€
Videogamer then asked them why they had chosen to go with only 2 players for Special Ops mode, instead of 4 and they had the following to say, although I have my reservations about their decision:
â€œTwo player seemed to be the magic number for co-op. That’s when it stayed really fun and intense without becoming a clusterf**k of things. We just found that two-players was the most fun.â€
Now, I can respect Infinity Wards decision, but at the same time, I feel that if you are going to make a completely seperate mode designed for re-playable co-op, why not get it to work with four.
Rainbow Six Vegas, Ghost Recon Advanced Warfighter and Left 4 Dead are just some examples that prove to me that more than 2 players in a re-playable co-operative mode can work extremely well.
So do I think that Infinity Ward aren’t trying hard enough to make it work? I don’t know, but what I do know is that I would really like to have 4 player co-op, so it’s a little sad.
Last Updated: June 24, 2009