So we don’t normally do question time on Mondays but I received an email over the weekend that I really couldn’t answer so hopefully you can help.
It’s from Nick, but not our Nick another Nick and his question is as follows.
“Why is it that virtually all FPS (and even RPG) games that have interactive environments have taps that can turn”
The kicker though is that these taps never do anything useful, ever but yet so many games have them.
Is there some hidden meaning here or do you think it’s just easy for developers to develop taps that turn?
What other useless interactions are common in games? Boxes can normally be pushed or knocked over but what else is there?
Last Updated: April 23, 2012