Mortal Kombat 11’s difficult Towers of Time are getting tweaked to be easier and more rewarding

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Look, I’d just like to state for the record, that any mention of me having my ass handed to me yesterday in King of the Hill is a downright lie. I am the greatest fighting game player on the planet and there’s no proof otherwise of my claims. Also, I can’t fight you today in Mortal Kombat 11, I have an upset tummy. Anyway, Netherrealm’s latest brawler is out, it’s wild and I love the damn thing with the passion of a thousand exploding rectums after having been exposed to KFC Dunked Zinger Wings.

What I don’t like, is how the Towers of Time have been harder than two-week-old Christmas fruit cake. There’s a variety of reasons why the one mode that is supposed to be a koin bonanza, happens to be so unrelentingly difficult, ranging from opponents being punch-sponges who can shrug off your best attacks with glee to the fact that certain modifiers have been dialled up to 11.

You play that tower where Sektor’s missiles home in on you during a fight? I’d swear that Michael Bay had designed that stage, judging by the number of explosions that go off. Combined with other factors, the Towers of Time are clearly in a problematic state right now, but it’s not something that can’t be fixed in a jiffy.

Netherrealm’s own Kahn, Ed Boon, has addressed these concerns, with the recent Kombat Kast also detailing upcoming fixes. Enemy health will be scaled back, while modifiers within matches will also erupt less often and can be blocked. How this will tie into the rewards system remains to be seen, as Netherrealm wants the grind to feel fair yet doable. On the plus side, everyone will soon receive some ash in their digital wallets, in the form of 500 000 koins, 1000 souls and 1000 time krystals.

So chances are pretty high, that you can grab around two premium costumes with the time krystals alone. Kool.

Last Updated: April 25, 2019

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