The new game from Eidos Montreal bearing the Thief name could be an amazing reboot, or it could be a terrible game that only cashes in on the name of its forebear. Whichever outcome, there’s a vociferous group of fans that will never be happy with the game – and those fans are actually affecting the game’s development.
Eidos Montreal confirmed that the system has been removed, and it was done as a result of fan feedback.
"Fans might be surprised how often the devs go to the forum to see how things are perceived in the ‘real world’," Eidos’ Daniel Windfeld Schmidt said. "This feedback is extremely valuable to us, so as you can imagine, the consistent reaction to the XP system was something that indicated we needed to revisit some design decisions."
It does mean that players won’t be punished by an end-mission lack of XP if they do missions in different ways.
"We wanted to put emphasis on stealing things, and put the rewards on the stealing aspect. We want to allow the player to decide the ‘how to’ – we shouldn’t judge how the player wants to achieve their goal, only reward them for achieving it."
The game will still have an RPG-lite vibe about it, and instead, Garret will have to focus on stealing things if he wants to upgrade his various abilities.
"The goal is to use gold to buy elements to progress, to encourage the player to steal," Game Director Nic Cantin says. "The player will be able to choose how to spend money, for more stealthy or more aggressive tools."
On the one hand, I love that Eidos is listening to fans – but on the other, while i do agree that Thief should be primarily about stealing, I do sometimes wish those especially vocal fans who think they know everything would shut up, and just let developers make the games they want to.
What do you think?
Last Updated: October 17, 2013